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Lukas VanTilburg

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A member registered Jul 23, 2016 · View creator page →

Creator of

Recent community posts

It's likely your brower, sorry about that! The technology we use is pretty strict about file read/write permissions, sometimes it will just fail silently :/

If you go to  Steam, you can download a Windows version of the game that will let you do just that.

Hey IceWallow! We just started to use the Itch.io page as the beta branch to test out bugs. Last night we uploaded a large patch with a bunch of improvements, such as new items and upgrades. We post more regular updates on discord. Glad to hear you like it! Hope to see you around in the future :) 

Thanks for the feedback! We'll add that text in and increase AOE damage cost in the next update.

Head over to the discord and we'll help figure out what the issue is!

I uploaded a patch that adds the emissive step in and cleans up the names/surfaces. There was a bug causing emission code to only be included when you had "No emission" selected, which was the opposite of the intention. Enjoy!

Hm, that's interesting. I'm no longer maintaining this project (it's almost 4 years old), but I may put up the source later tonight. I don't remember if the blur surface is still being used, but I'm confident the emission one is. If major features are missing from export, they've been missing for four years, which is a little funny that it's gone unnoticed for so long.

Hey! That variable (uLightingAmbience) is unused, so you can delete it along with the reference to shdrLighting. 

The draw event code should be placed in a lighting control object, and you can draw the lights you want in the commented portion inside that draw event. Lights are circles, or sprites, or whatever other shape you want. 

You should have three three turrets in your inventory to place down at the start. If you're still having issues, head on over to the Discord and one of us will help! 

Hey Zero! You can pick up materials that monsters drop with left click, which is in the tutorial. You will only be able to craft materials with clubs at first,  finding the other materials as you place down more bridges.

I haven't tested it on GMS1, but I believe it should work either way.

Unfortunately I didn't have enough time to implement anything resembling a core loop: all you can do at the moment is feed fuel into the large green drone and collect upgrades (hence the tech demo signifier). Glad you enjoyed it, though!

Glad you enjoyed it! The right click was a later control change so I guess it didn't make it to the quick help.

Right click to get a selection menu, and left click drag between connectors to connect two blocks. When you pick up upgrades you'll gain new blocks if you haven't already acquired them.

The issue should be fixed now. I have also added in a GML trig precompute step that eliminates up to a couple million trig calculations in the fragment shader, so it should be much more efficient (probably not as efficient as a 2 pass, though). Please tell me if you encounter any more issues!

Hey, thanks for the comment! I'll look into this issue tomorrow, thanks for the heads up.

Thanks! I'm making a huge patch after voting ends (with color control), it's all done and coded but Itch won't let me upload the next version until voting has finished.

This turned out amazing! Soooo much UI and polish. What a versatile tool!

There's a lot of combinations and settings and it can make some pretty awesome sounds! Congrats on getting featured! Still wondering how you did it without caffeine... 

This is ridiculously impressive for a four day jam! Even given an engine was used, it has a ton of features and looks like a program that took months to make. It's even got small quality of life improvements and polish. Absolutely spectacular job!

Very professional. Could've had a smooth option for the zooming, options for different types of scaling, better screenshake and possibly a better option for exporting the code, but it was clean, useful and to-the-point. I could see this being a great tool for new users.

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Thanks!

Simple, efficient, and wow, so much meme potential. It's awesome!

Very easy to get into! However, the contrast could be higher between UI and background, and the UI could reveal more about the options. Interesting concept, great execution, and nicely minimalist!

This was really great for your first tool, good job! While a little bit unoriginal and a bit unwieldy, the interface is very nice and clean, and it's quite polished and has a good amount of features.