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ShadowOsmium

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COMZ 2 Changelog v2.6.9

Expected Release Date: October

New Additions

  • Multiplayer Support: Play together with friends online.
  • “Hunt” Mode: Defeat a boss within a time limit to earn massive rewards.
  • “Extermination” Mission: A brand-new standalone mission type replacing the old timed enemy-clear mode (previous Survival changes have been scrapped).
  • Weapons & Skins: New weapons are now introduced and the legacy secondary weapons are brought back.
  • Visual Variety: New NPC and Shambler visual variants to keep encounters fresh.
  • Audio QoL Changes: Added new sound effects for existing mechanics (mainly UI related)
  • Economy & Powerups:
    • In-app purchases return (crystal packs remain removed).
    • A new powerup for your guns.

Balance & Gameplay Changes

  • Weapon Crafting: Instant unlocks removed. You must now gather parts to craft weapons (crystal skips for fragments and day requirements have been removed).

  • Boss Raid & Co-Op: Added milestone requirements to unlock co-op and prevent early-game carrying.

  • Lottery System: Now unlocked after 12 Main Quests. Winning a weapon grants an unlock; duplicate wins fully unlock it.

  • Mode Rebalancing:

    • Endless mode rebalanced.
    • Day Mission difficulty lowered for higher progression.
  • Mission Tweaks:

    • Supply Recovery mission: Reduced required boxes for missions, and picked-up boxes now disappear instantly.
    • Daily missions: Increased difficulty (higher enemy health, damage, and counts). Lowered voucher reward counts but made them scale based off your day count for balance purposes.
    • Rewards: All mission types (besides co-op) now have different reward scaling which scales based off your day count.

Zombie Updates

  • Clown zombies now have a randomized chasing animation and an uncommon, high-damage projectile attack replacing the normal projectile.
  • Nurses can now hurt you with their puddle projectile.

Performance

  • Load times optimized for low-end devices, lag reduced.
  • All animations optimized.

Item Drops

  • Replaced the traditional ammo drop with 2 more variants, the original one being a buffed version of the other two ammo drops.
  • Reworked the enemy drop system and rebalanced the wood box drops to be more fair and reasonable.

Chainsaw Rework

  • Overhauled the handling and feel to be more satisfying and enjoyable while using.

Hardy’s Shield Rework

  • Reworked the shield to make it useful in gameplay by making the shield regenerate after 4 seconds of not being hit.

Combo Meter Rework

  • Adjusted timing and decay to make maintaining a 3-star combo possible with almost every weapon.
  • Combo meter drains 37.5% slower compared to the original.

Bug Fixes

  • Audio Fixes:

    • Fixed most of the in game audio that was playing in 3D and changed it to 2D because you couldn’t hear some of them (it will be noticeable).
  • Progression & Stability:

    • Fixed a launch bug that flung players across the map
    • Resolved the vast majority of partial data wipe issues
    • Fixed end-game triggers upon player death.
  • Shop Fixes:

    • Fixed the XM-1014 pricing bug (removed the crazy cost)
    • Fixed the shop message box from not appearing after entering it 3 times.
  • Character & Combat Fixes:

    • Fixed Hardy’s grenade camera-flip bug
    • Shortened one of Rugby’s show animations to prevent getting hit before getting the chance to move.
  • UI Fixes:

    • Daily mission progress bar now correctly reaches 100% completion.
  • Skill Fixes:

    • Mike’s Robopitcher no longer shoots enemies while they are in their show state.