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ShadowOsmium
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A member registered 5 days ago · View creator page →
Creator of
A fan-made revival of call of mini zombies 2 with all online services available, new content and more!
Shooter
Recent community posts
COMZ 2 Changelog v2.6.9
Expected Release Date: October
New Additions
- Multiplayer Support: Play together with friends online.
- “Hunt” Mode: Defeat a boss within a time limit to earn massive rewards.
- “Extermination” Mission: A brand-new standalone mission type replacing the old timed enemy-clear mode (previous Survival changes have been scrapped).
- Weapons & Skins: New weapons are now introduced and the legacy secondary weapons are brought back.
- Visual Variety: New NPC and Shambler visual variants to keep encounters fresh.
- Audio QoL Changes: Added new sound effects for existing mechanics (mainly UI related)
- Economy & Powerups:
- In-app purchases return (crystal packs remain removed).
- A new powerup for your guns.
Balance & Gameplay Changes
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Weapon Crafting: Instant unlocks removed. You must now gather parts to craft weapons (crystal skips for fragments and day requirements have been removed).
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Boss Raid & Co-Op: Added milestone requirements to unlock co-op and prevent early-game carrying.
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Lottery System: Now unlocked after 12 Main Quests. Winning a weapon grants an unlock; duplicate wins fully unlock it.
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Mode Rebalancing:
- Endless mode rebalanced.
- Day Mission difficulty lowered for higher progression.
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Mission Tweaks:
- Supply Recovery mission: Reduced required boxes for missions, and picked-up boxes now disappear instantly.
- Daily missions: Increased difficulty (higher enemy health, damage, and counts). Lowered voucher reward counts but made them scale based off your day count for balance purposes.
- Rewards: All mission types (besides co-op) now have different reward scaling which scales based off your day count.
Zombie Updates
- Clown zombies now have a randomized chasing animation and an uncommon, high-damage projectile attack replacing the normal projectile.
- Nurses can now hurt you with their puddle projectile.
Performance
- Load times optimized for low-end devices, lag reduced.
- All animations optimized.
Item Drops
- Replaced the traditional ammo drop with 2 more variants, the original one being a buffed version of the other two ammo drops.
- Reworked the enemy drop system and rebalanced the wood box drops to be more fair and reasonable.
Chainsaw Rework
- Overhauled the handling and feel to be more satisfying and enjoyable while using.
Hardy’s Shield Rework
- Reworked the shield to make it useful in gameplay by making the shield regenerate after 4 seconds of not being hit.
Combo Meter Rework
- Adjusted timing and decay to make maintaining a 3-star combo possible with almost every weapon.
- Combo meter drains 37.5% slower compared to the original.
Bug Fixes
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Audio Fixes:
- Fixed most of the in game audio that was playing in 3D and changed it to 2D because you couldn’t hear some of them (it will be noticeable).
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Progression & Stability:
- Fixed a launch bug that flung players across the map
- Resolved the vast majority of partial data wipe issues
- Fixed end-game triggers upon player death.
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Shop Fixes:
- Fixed the XM-1014 pricing bug (removed the crazy cost)
- Fixed the shop message box from not appearing after entering it 3 times.
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Character & Combat Fixes:
- Fixed Hardy’s grenade camera-flip bug
- Shortened one of Rugby’s show animations to prevent getting hit before getting the chance to move.
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UI Fixes:
- Daily mission progress bar now correctly reaches 100% completion.
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Skill Fixes:
- Mike’s Robopitcher no longer shoots enemies while they are in their show state.
