If you want the wholesome route do it, 300 coins
Shadow457
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lReferenceException: Object reference not set to an instance of an object.
JourneySystem.UI.JourneySelect.JourneyVariant.Fill (Cores.Localization.LocCore core, JourneySystem.Map.Settings.MapGenerationRule rules, System.Action`1[T] onSelect) (at <00000000000000000000000000000000>:0)
JourneySystem.UI.JourneySelect.JourneySelectPanel+<>c__DisplayClass4_0.<OnActivated>b__1 (JourneySystem.Map.Settings.MapGenerationRule x) (at <00000000000000000000000000000000>:0)
SystemExtentions.ForEach[T] (System.Collections.Generic.IEnumerable`1[T] ienumerable, System.Action`1[T] action) (at <00000000000000000000000000000000>:0)
JourneySystem.UI.JourneySelect.JourneySelectPanel.OnActivated () (at <00000000000000000000000000000000>:0)
JourneySystem.UI.APanelTab.Activated () (at <00000000000000000000000000000000>:0)
JourneySystem.UI.JourneyPanel.OnActivated () (at <00000000000000000000000000000000>:0)
UI.PanelBase.ActivatePage () (at <00000000000000000000000000000000>:0)
JourneySystem.JourneyCore.OpenJourneyPanel () (at <00000000000000000000000000000000>:0)
UnityEngine.Events.UnityEvent.Invoke () (at <00000000000000000000000000000000>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <00000000000000000000000000000000>:0)
UnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel+ButtonState& button, UnityEngine.EventSystems.PointerEventData eventData) (at <00000000000000000000000000000000>:0)
UnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointer (UnityEngine.InputSystem.UI.PointerModel& state) (at <00000000000000000000000000000000>:0)
UnityEngine.InputSystem.UI.InputSystemUIInputModule.Process () (at <00000000000000000000000000000000>:0)
UnityEngine.EventSystems.EventSystem.Update () (at <00000000000000000000000000000000>:0)
UnityEngine.EventSystems.EventSystem:Update()