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A member registered Mar 24, 2013 · View creator page →

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Would be great on switch as multiplayer on the go is as easy as handing over the other half of the controller.
I'd hope to buy it on Steam and Switch and maybe have some data sync if possible.
If I might suggest though, please include an achievements menu in game so Switch users don't have to miss out on those.

I got to 108points.
Played with my arcade stick which works good for manual turbo tapping.
Reminds me of Gunstar Heroes and Megaman, always a good thing.
I'd suggest giving the player more ways to control their weapons or more risk vs reward to it.
A way to look up and down to avoid that death pit would be nice too.

Overall a nice little demo, I look forward to seeing how this turns out or if you'll keep it simple or more complex.

Good suggestions.
Also some good creative commons licensed community music out there done on the YM2612.
Maldita Castilla certainly had some spooky soundtrack, would go great with a dark map set.

Just wanted to ask if there are any plans for a Raspberry Pi port of the projector to run games off that.

Curious how well it would run on the many different RPi versions.

Looking forward to it. Great work and thanks.

Thanks for the reply.
True no reason other maps without the theme could work. I'll try out Vrack sometime, thanks for the suggestion.
I really should dig up more or learn to make some already.
I'd suggest as a great Genesis music resource (web player too) if you don't already know of it. Dragon Slayer, Dragon's Fury, Devilish, maybe Monster World 4, some of Cosmic Carnage, maybe a bit of Contra Hard Corps, might fit well. Most games have a Sci-Fi style though. I'm sure you have your picks just thought I could mention a few. Dark Sci-Fi stuff works great for dark demon battles though. Oh there's also Golden Axe 1/2/3 but that's obvious. Burning force might fit in a way, good soundtrack there too.
Kobold sounds great atctually, didn't know you were still actively adding to it so best of luck with that.
Tempted to get into map making and try an arcade like (maybe multiplayer co-op balanced) scripted map set for the mod but I have a lot to learn modern GZDOOM mapping wise.
Thanks again for the mod, it's been some much needed stress relief on the go on an android port of Zdoom this year. (works well btw but needs a gamepad/mouse keyboard of course)

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Need more maps made for this mod that also fit the theme.
Its a blast to play overall just running out of maps to play on.

Oh and Sega Genesis sounds/music need love too.
Also playable dragon that can claw and pounce? Eh just throwing that out there.

No worries, it's just good to have this information at all.
Not many devs actually tell it and we have to find it out for ourselves.
Though there is advantages to having a copy on both platforms as installing on multiple machines can be more a hassle with Steam than just being able to use a DRM version instead as an option.
Installing both versions at once isn't too common but knowing how the save files work it can be worked around since we now know when best to back it up.
Really wish save file information had a section in game descriptions or something always have to dig those things up or guess as every game does something different.
Again thanks for being open and honest about it, most appreciated.

Thanks for the information, much appreciated.
At the current price wouldn't hurt to buy it on both platforms for the best of both worlds.

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Game appears to be on sale on Steam for the same price however may or may not be free of Steam's DRM system.

yay better audio. Still a few pops and clicks but very minimal now nice work.

She keeps it real in this circuit.

I might be covering a few already mentioned but these are things that would get my 3Derizing more games.

+ Object voxel painting. Voxel per voxel manual painting for objects with weird shapes or suggested foreground parts of sprites so we can make it stand out and paint behind it where it covers up supposed parts of the sprite that could otherwise not be seen.
+ Sprite/Object recoloring and replacing for fancy full color repaints. (Though palette changes might cause a bit of trouble)
+ Precise Z location placing (I figure that would happen soon anyway)
+ Smart Z location movement based on position of sprites under it. (rarely needed but might be helpful in odd games)
+ Camera scripting.
For things like placing the camera behind the player sprite, attempted third person views, camera tilting based on button presses or sprite/object location. Maybe even zooming or other functions based on memory values like used in cheat codes
+ Object naming, listing in an easy to edit text window. Also a notes and comments section.

Maybe some aren't all that needed up but I'd overall just like more control over things and quick ways to edit and document things for handing over 3dns file projects others and more difficult games.
Plus some extra features just to further enhance things would always be great.