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Shades4355

4
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A member registered Oct 25, 2023

Recent community posts

Awesome! Thank you for the speedy response! 

I think I may have misunderstood something on my previous reading, so I hope you won't mind one more question: 

Locations are defined by their dice rolls, not the cards added, yes? And it's up to us, the player, to decide what the areas (cards) look like? 

Again, loving the game! 

Hello! 

I picked up Burning Neon in a bundle this week, and I noticed a possible oversight (or possibly I'm misreading something):

The table for location prompts based on cards pulled (for the move Infiltration) seems to be missing. It's listed in text as being on page xx, and flipping through the PDF I'm not seeing it, so I was wondering if it was maybe left out by accident?

Loving the game! 


Best regards, 

Shades

I love this game's concept, and I'm planning to use it as an add-on for a ttrpg I'm in, to give more depth to my character's downtime activities, but I had a couple questions: 

The main question is: when you roll a crossed out number, do you reroll the d20 until you get a non-crossed out value (adding 3 to the subsequent d10 roll for each reroll), or do you only roll the once?

If you only roll the d20 once, how is it possible to exceed 13 hours?

As I said, I'm very excited to use this game to add depth to the Lancer game I'm in!

Having had the chance to play this game at Summer Larpin this year, let me just say to anyone reading this:

This game is amazing, and I only see it getting better with time!

If you ever have the chance to play, JUMP on it! It's an amazing, emotional 3+ hours.
I went out in the first competition of the first round, and that in no way diminished the fun of this game.

The drama my character's existence and death set up was excellent, and my recast's goals were fun.

If you lean more towards the GMing side of things, give this game a serious consideration - if you have the kind of players who enjoy singing and/or lip syncing and don't mind dying, they will love this!