Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Shad3x

14
Posts
3
Topics
18
Followers
1
Following
A member registered May 12, 2020 · View creator page →

Creator of

Recent community posts

Hey again! I am currently back to developing. I am working on a rather large update at the moment that will hopefully release soon. I am planning on making a youtube dev log that shows the process :)

Hey Liam! I am currently taking a break from development, since it is in a playable state and i have a lot of stuff IRL with work and university. But i do want to get back eventually. Are there any features or something that you have in mind and want to se implemented? :)

You need to pay for the game to be able to claim it :)

Hey Peter!

The game is currently free for a limited time. Add the game to your collection to get similiar functionality, or donate any amount if you enjoy it and want to support me. That will allow you to claim the game :)

Have a nice day!

Haha thanks, that is actually a hilarious bug. If you lose, you can just wait until all enemies die and still win lol. This has now been patched and will be fixed in the next update, coming soon ;)

Wow that’s a good score from my experience. But i dont get the discrepancy thing. Did you win or lose? You said you lost but you also got a victory screen?

(1 edit)

I do think a lot of the stuff you mentioned where really good ideas! Don’t worry though, i will always do what i think is best for the game just like i have up until this point :)

Have you managed to complete the game? :D

Hey man! I really appreciate that you took your time to give me such elaborate feedback. I agree with a lot of stuff you have suggested. 

1. Mainly, the baracks and deployment definitely need to be reworked. I will probably make soldiers a general pool, and let you deploy soldiers when selecting a Fort for faster gameplay. 

2. Like addressed earlier, waves will be more frequent and a bit smaller in size. 

3. This is one of the more tough ones. From my experience playing the game, it is quite easy to get stuck like you said. However, if you play effectively, this is not really a problem. This just means that it requires a lot of skill to manage a large kingdom, which was the point. It surely needs a bit of tweaking, but i want the game to be pretty hard to complete and master. Try to avoid placing settlements next to industries unless you have to, and use Taverns effectively so they boost all eight adjacent settlements.  Also: Try to pause as much as possible if you find it hard to manage everything. It helps a lot!

///UI Stuff

1. I will make the controls more simple to find. This is easy to fix, i just haven't done it properly in the very first version of the game.

2. This is a great idea, it's mainly lack of UI space that has stopped this from being implemented. It can be fixed rather easy and  will look into it.

3. This is just a design choice, since i do not want the healthbar to cover the tile sprites. I will look into alternatives.

4. The repair hut is currently designed so that you only need one. This might not be ideal, and there are a few solutions i'm thinking off. Perhaps add a range, so that repair huts only can repair in a certain area. Another alternative is to add a cool down on each repair, making it useful to have multiple ones when repairing a lot of tiles.

5. This will be implemented. Pressing escape should close the barack and repair hut screen, but i might have missed it in the code.

6. See (1).

7. I think i will add a key command to show the UI on all Forts and courtyards so you can easily see how many soldiers are in each. Having some visual indication for an empty fort is also a good idea.

///Feature suggestions

1. I thought about adding stockpiles, but i like the progression system more. Perhaps there should be one more milestone to increase the storage further.

2. This is the point of the courtyard, but it might not be enough. I will look into upgrade-able buildings.

3. This is not prioritized at the moment, but more defensive buildings will be added.

4. There will be more game modes in the feature, right now i'm thinking of a "creative mode" and an endless mode. Map sizes might vary in these modes. 

I wish you the best of luck with your own indie game adventures. It's super fun!

I'm glad you enjoyed the game! The repair hut is still not completely finished, i will take your ideas into consideration. There is a yellow square on your mouse when the tool is active, but it can be pretty hard to see it haha.

Regarding the resolution and windowed mode, i don't really have an answer. It shouldn't be anything that's caused by my code since all that stuff is handled by the Unity Engine itself i think.

Follow my twitter for game updates, sneak peaks of what i'm working on and more.
@Shad3x_dev
Twitter: https://twitter.com/Shad3x_dev

Thank you for the great feedback! I hope you still found it enjoyable :D

1. The repair hut can be used to repair damaged tiles / buildings. If a tile has less than max health, a health bar appears over them. Using the repair tool on this tile resets the health to full.

2. This was a simple miss by me, thanks!

3. I am aware of this and am working on a fix.

4. You cannot trade anything, which is by design. This should probably be more obvious to the player though. I looked through the code and found the issue regarding not being able to build when workers are less than 0, even if no workers are required. It now works as intended and will be patched shortly. Thanks for pointing this out!

5. You cannot build through buttons, but you can build through UI panels and images. I understand this can be an issue and i will try to fix this.

Thanks again for the feedback!

Kingdom Isles community · Created a new topic Bugs

Use this thread to tell me about bugs you’ve encountered. Try to describe the bug and how it can be recreated, or in what context it occured.

Thank you for your great feedback! I will definitely redesign the enemy attacks a bit. I will probably make them happen every 10 days instead of every 25 days after day 50, and perhabs make small attacks in between the larger ones.

Regarding the satisfaction mechanic, i also agree. I’m thinking about perhabs adding random events such as plagues, that will decrease satisfaction. I also think having very little food should decrease it.

Thanks for playing the game and recommending it to your friends, i also really appreciate that you like my music! :)

Did you manage to complete the game btw?

Tell me some constructive critisism and your thoughts about the game in this thread :)