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Shabooka

8
Posts
3
Following
A member registered Jan 10, 2024

Recent community posts

YO this game is SICK! Loved playing this, get some cool music in there, get the sound in for when you jump and get some way to count the coins and you have a playdate game thats gonna sit right at the top. This thing has wicked potential and I cant wait to buy it :D

Hell yeah! Cant wait to see this thing done! :D

Hey there did a play test and found that performance was about equal with the lights set on and off but was low at 7 fps, sometimes dipping to 5 fps. I believe these dips occur when enemies are not yet visible but nearby. The textures on walls parallel to the line of sight still appear to compress when looked at. 

the floor texture looks good though. 

I finally noticed how excellent the lighting effects look with the lights off :D. What I noticed however was that the appearance of the textures remains unaffected since the last update. Performance still holds perfectly stable at 9 frames for lights off and lights on. 

Played it. Performance was solid and did not jump up or down however, there was only 8 fps with the lights off and 9 fps with the lights on. 

The walls still look jagged, however this is mainly (but not always), when standing still. When moving the jaggedness of the walls increases and decreases depending on the viewing angle. I should mention that the effected walls are only the ones that are parallel to the player and not perpendicular and additionally it seems to particularly effect two walls that are parallel to each other (hallways).

Otherwise all works nicely and the performance has improved in its overall stability but the frame rate can still increase.

Thanks for listening so closely to my feedback by the way. I am happy that my experience has helped a little :)

Just played it. Not sure which options are on or off in the menu (please consider adding a checkbox to them). Frames hold more stable with various combinations of the settings. As I’m not sure which are on or off, I checked them each on and off to check performance. Best results were frames at 11-13 fps. Worst were 9-10fps, with a stable 9 with an enemy on the screen and 10 when alone.
The walls still appear to look like folded paper when walking through hallways, even with different combinations of the menu items but performance is overall more stable. 

played 133 to the end. All the doors work and frames were constant at 11-15. With lights on, the frames were 10 sometimes dropping to 2. 

Hello good man! 
played the 131 demo and had a little fun. Frame drops to around 10 when facing enemies or those leaves in the ceiling. Movement and shooting is good and strangely, it feels like a true adventure. Cant wait to see it completed. :)

My only feedback for improvement is that double tapping up shoots and when operating the crank with the d pad, this means often I am shooting my mistake. But otherwise, quite nice :D