Hey man, really love the project but I'm afraid these instructions just can't do it for the uninitiated. Will you make a more detailed and specific installation guide for the laymen please 馃檹
Shabooka
Recent community posts
Loving the progress.
There's is some loading issues with walls in the distance when the lighting mode is set to off with some walls not rendering until one is close. These are usually the walls directly in front of the player but this is not substantial.
The frames are quite stable and impressively climb as high at 24 fps when lighting set to on. I note also, movement speed increases when Forward and left or right are held down together on the d pad (this may be a bug or a feature but nice nonetheless!).
For me the animation of the gun firing did not activate when shooting (I only played in cranked mode and maybe this is rated?). But otherwise the work on the lighting and frames is greatly improved from previous versions, and I cannot wait to see this fully ready.
I look forward to new enemies and items from the chests lying about and wait to see what the future holds ;)
Hey there did a play test and found that performance was about equal with the lights set on and off but was low at 7 fps, sometimes dipping to 5 fps. I believe these dips occur when enemies are not yet visible but nearby. The textures on walls parallel to the line of sight still appear to compress when looked at.
the floor texture looks good though.
Played it. Performance was solid and did not jump up or down however, there was only 8 fps with the lights off and 9 fps with the lights on.
The walls still look jagged, however this is mainly (but not always), when standing still. When moving the jaggedness of the walls increases and decreases depending on the viewing angle. I should mention that the effected walls are only the ones that are parallel to the player and not perpendicular and additionally it seems to particularly effect two walls that are parallel to each other (hallways).
Otherwise all works nicely and the performance has improved in its overall stability but the frame rate can still increase.
Thanks for listening so closely to my feedback by the way. I am happy that my experience has helped a little :)
Just played it. Not sure which options are on or off in the menu (please consider adding a checkbox to them). Frames hold more stable with various combinations of the settings. As I鈥檓 not sure which are on or off, I checked them each on and off to check performance. Best results were frames at 11-13 fps. Worst were 9-10fps, with a stable 9 with an enemy on the screen and 10 when alone.
The walls still appear to look like folded paper when walking through hallways, even with different combinations of the menu items but performance is overall more stable.
Hello good man!
played the 131 demo and had a little fun. Frame drops to around 10 when facing enemies or those leaves in the ceiling. Movement and shooting is good and strangely, it feels like a true adventure. Cant wait to see it completed. :)
My only feedback for improvement is that double tapping up shoots and when operating the crank with the d pad, this means often I am shooting my mistake. But otherwise, quite nice :D