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Sh4m34s

4
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A member registered Apr 16, 2020

Recent community posts

(2 edits)

current version is labeled [You make a game 0.10.rar], but the inside folder when extracted is labeled [You make a game 9.1]. 

I have discovered three severe bugs:

1. The first fight is easy to loose if you get unlucky and don't know to heal. If you die to the Painter enemy in the first fight, your character's stats will change on reload in apartment, like 50 hp increasing to 100 hp. Most notably attack becomes 0 and the painter no longer deals damage(most likely from defense increasing), making the fight unending because neither can deal damage. 

2. I used the recall skill to face the processed lizard, and after the fight, I got a  Failed to load (img/characters/actor1.png) [retry] error message. I put the rpgmaker's actor1.png in that location and pressed the retry and the game continued running correctly.

3. In the second area, I keep warping back into a few rooms before the screamcatcher boss fight in the first area in an infinite loop. I have come to believe this happens specifically after whenever you exit a muscleman room in area 2, it probably accidently links to the same exit that muscleman rooms of area 1 is supposed to. Also, muscleman of area 2 is across the room from where Niki tries to talk to him.

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I enjoyed this game. The game wasn't too punishing without being too easy, and the lives challenge was what this short game needed.

I found the shotgun too unpredictable and only properly used it the second time it came up. You can't see the dopple's refection behind walls, especially near the bottom of the screen, which made the last more confusing.

I beat the game perfectly with no lives lost, even though it took an hour and discovering the wall clip.

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I agree that those two things would improve the game.

 I believe that more of the lower tiers' profits should automatically trickle up the chain of suppliers instead of just a payment to the direct boss.

A fun experience worth playing. 

The game's biggest weakness is the fact that the lower tiers, especially after tier 10, are way more profitable but not much harder than early tiers; to the point of maxing the selling kobold's weight with a successful free sale and allowing many failed sales afterwards. It's also nyon impossible to tell how many direct subordinates a boss kobold has if you use more than one active sales kobold per tier. The dragon looks perfect, but the kobolds could use one more weight stage, max 2.