Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Sh1nku0

9
Posts
A member registered Aug 31, 2025

Creator of

Recent community posts

There isn't really an ending, you just get biscuits to try and get even better biscuits. the more deliveries you do, the easier it is to get better deliveries to do (biscuits can help with that too), but there's more and more tornadoes so it gets harder. I hope you still like the game :D

What to say... I spent an hour on a single run. I could write a whole story around the last recruit holding the single level 1 turret that was the very first one through the whole 27th round for 20 minutes... only to die tragically at the start of the 28th.

From the 10th round onward, it gets HARD. Enemies spawn out of sight, firing at you immediately, threatening to split your ship in half in a matter of seconds. Shields we're the single thing keeping me alive when i had some.

I feel like knowing what upgrading does for each module would help a lot in developing the ship through the rounds, but as you can tell, i had a blast anyway.

I think I'm gonna go play some more, just to avenge that legendary recruit...

A bit short once you get the hang of it, but hard alright, liked it.

Didn't use the jump much after finding that i could dash upwards, but timing them was quite the challenge. Good work !

Just had a blast playing and wanted to give a proper feedback, that's all :D

Though don't feel forced to keep working on it just because a single guy enjoyed it, do it if you feel like doing it. Your game your choices.

(1 edit)

I was getting more wine and pretzels than biscuits, but I'm not complaining.

Very rarely i ended up being able to still move around while still having a slot machine open and tried going to another trash can : had two slot machines at the same time and once the second one was closed, the first one was there permanently and could still be used.

Just running around the neighborhood with a bottle in hand, two dogs chasing me, and a dream to get more biscuits from this imaginary trash can. Now where's the exit again...

Thanks for the feedback ! Definitely should have done that from the start, but ended up having too much to fix to remember to do it...

(Dunno why but my first reply is still pending even though it's been two days... so here trying to send it again.)

there was still some bugs with the upgrades i was battling with today, should be working properly now, though I'm still bad at balancing. I confirm the images do not determine the effect. Who knows what it's in it... Never trust appearances :D

The enemies felt extremely punishing, if you end up on top of one you're almost guaranteed to die, but the platforming was well made.

I got confused when i reached the end because nothing seemed to indicate it was the end (maybe it wasn't the end and i just got lost but i couldn't find any other way).

I really liked the visuals and animations. Great work !

(1 edit)

Loved the gameplay overall, the visuals could end up being straining for the eyes for some, but I liked it too.


In case you plan on continuing developing the game, here's a bunch of things I found :

- I'm not sure how it is determined when you get an upgrade choice but it felt really steep above 500 score, and once I got above 5000, every enemy gave me an upgrade, which ended up overlapping the upgrade menu multiple times

- Sometimes the upgrades i was getting weren't the upgrades i was told ("Enemy bullet can destroy enemies has been downgraded by 0%" which i believe is supposed to say "set to true", or "Enemy attack speed has been downgraded by -30%" but i get -10% in player attack speed instead, which was the other possibility of the choice)

- Player movement speed becomes rather irrelevant if you can go into negative and still make yourself move just by firing or dashing (reached -424% and still wasn't dying)

- Jumping and dashing or jumping and firing were the most effective ways I had to move, rather similar to bunny hopping, which sometimes allowed me to jump on enemies or their bullets and above the wall and fall. thankfully, it makes me respawn on the center, but the countdown wasn't working anymore and i could just stay in place infinitely.

- Once you reduce enemy movement speed, when they spawn, they can either push themselves into the ground and be stuck in their spawn point or end up on each other and go on the walls, unable to move or fire and only killable with a bomb

- I had so much negative enemy spawn rate that none were spawning anymore

- I could still shoot in the pause menu, which let me accumulate momentum and move while paused, which ended up resuming the countdown and regular movement of the game even though i was still in the pause menu, but this was rather random

- As soon as i reached negative enemy projectile speed, they started firing really fast, though I'm not sure if it was backwards, but it felt like it was ignoring obstacles sometimes

- I could shoot and pause the game in the main menu