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Sgt.Rainstorm

6
Posts
3
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A member registered Jun 04, 2017

Recent community posts

I'd like a picture

Please have better multiplayer and fix where you take fall damage while walking down slopes. Make LAN multiplayer.

thank you so much! Again, great game.

(2 edits)

Is there a way to split items? Also is there a way to destroy those weird alien growths? Great game btw. Nvm I killed it with fire. But still answer the first question.

I'm afraid it didn't

ok thx

title 

heres the log thing

Available Devices:

{X=0,Y=0,Width=1366,Height=768}
Creating the window on the Primary Device at 1366x768
Running α 0.28 as x64
The nvapi.dll could not be found.
glMultiDrawElements issue detected. Enabling compatibility mode...
OS = Microsoft Windows NT 6.2.9200.0
CPU = Intel64 Family 6 Model 78 Stepping 3, GenuineIntel
Graphics Card = Intel
Intel(R) HD Graphics 520
4.4.0 - Build 21.20.16.4727

Allocating world VRAM
Allocated 237 MB of VRAM for static rendering.
Allocated 79 MB of VRAM for water rendering.
Finished building cache.
Assets loading was Successful.
Generating a pool of sound sources...
Generating a pool of sound items...
Loading sounds...
Sound engine loaded succesfully
Settings loading was Successful
World Created Successfully!
Player Created Successfully!
Setted up GUI
Scene loading was Successful.
Supported GLSL version is : 4.40 - Build 21.20.16.4727
4.4.0 - Build 21.20.16.4727
DebugSourceApi
Error has been generated. GL error GL_INVALID_OPERATION in (null): (ID: 173538523) Generic error
DebugSeverityHigh

DebugSourceApi
Error has been generated. GL error GL_INVALID_OPERATION in (null): (ID: 3891749976) glGetUniformLocation- program 23, "" is not linked
DebugSeverityHigh

System.ArgumentException: Uniform viewMatrix does not exist in shader
   at Hedra.Engine.Rendering.Shader.set_Item(String Key, Object value)
   at Hedra.Engine.Rendering.Animation.AnimatedModel.DrawModel(Matrix4 ProjectionViewMat, Matrix4 ViewMatrix)
   at Hedra.Engine.Rendering.Animation.AnimatedModel.Draw()
   at Hedra.Engine.Management.DrawManager.BulkDraw()
   at Hedra.Engine.Management.DrawManager.Draw()
   at Hedra.Hedra.OnRenderFrame(FrameEventArgs e)
   at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp)
   at OpenTK.GameWindow.DispatchUpdateAndRenderFrame(Object sender, EventArgs e)
   at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
   at Hedra.Program.Main(String[] args)

Unhandled Exception: System.ArgumentException: Uniform viewMatrix does not exist in shader
   at Hedra.Engine.Rendering.Shader.set_Item(String Key, Object value)
   at Hedra.Engine.Rendering.Animation.AnimatedModel.DrawModel(Matrix4 ProjectionViewMat, Matrix4 ViewMatrix)
   at Hedra.Engine.Rendering.Animation.AnimatedModel.Draw()
   at Hedra.Engine.Management.DrawManager.BulkDraw()
   at Hedra.Engine.Management.DrawManager.Draw()
   at Hedra.Hedra.OnRenderFrame(FrameEventArgs e)
   at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp)
   at OpenTK.GameWindow.DispatchUpdateAndRenderFrame(Object sender, EventArgs e)
   at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
   at Hedra.Program.Main(String[] args)

I press load the character but it won't start. it just says Hedra.exe has stopped working on a windows error thing