Pretty straightforward! I think I wish there was a bit more mechanics to it, like bouncing or interactables or something. I also started to get kind of frustrated with how long retrying took. All in all, a good game and concept though!
SgtFlex
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There's a bit of confusing elements, such as what color determines what speed, was there something intended for the valve (since theres a short cutscene for turning it), what does the door do, etc. There's a good foundation, but I felt a bit lost and had to go back to the game page (I usually try the game first then view the game page if I need an explanation)
Interesting style. Im unfortunately not familiar with whatever story this is based on, but sounds interesting. Having physics grabbing and the phone are interesting mechanics, but it became fairly monotonous and repetitive quickly. I would've liked to see other gameplay elements sprinkled in, some other way to maybe utilize your physics grabbing and whatnot.
