Neat concept, curious to see where you'll end up taking this. I do think having this limited to simply playing static animations with a bit of slow crafting will get boring very quickly regardless of how many of them are added. It'd be cool to see some of these sorts of features:
- Direct interaction, whether through clicking specific spots on the pet or using tools on them when given the opportunity. This wouldn't need to be an entire physics simulation being implemented for it either, but I think it'd be a good way to make this a lot more interesting.
- Interactable objects that change their state. I was thinking something among the line of stockades or chains for changing poses, clothes being able to be dragged on/off directly.
- Mood/Affection/Lust parameters like having a "corruption/brainwash" system, as the current events already suggest a corruption theme
Either way I'm sure you'll make it something good. I simply enjoyed the concept enough that I felt like suggesting some concepts that I think would work really well with what is currently already available