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SG_saliel

2
Posts
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A member registered Jun 12, 2020

Recent community posts

Thanks for all your hard work on the game! I picked it up thinking that version 1.1 would be a finished product, but after playing through it, it still feels a bit like a beta — the core systems are there, but content-wise it feels a little bare.

I saw that you already have some plans in place, which is great! Just wanted to share a few thoughts:

It’d be nice to have more events pop up during exploration or deliveries

Maybe set up some goals like collecting items she wants or other mini-objectives

Having clearer reasons to replay (and some fun rewards) would really help boost long-term motivation

Also, I really love the art style — it’s got a lot of personality. I think it’d be awesome if we could see larger illustrations during key moments, especially during intimate scenes with her. They wouldn’t even need to be animated — just big, impactful images would already go a long way to make those scenes feel more special.

Anyway, just wanted to share some feedback. I’m really looking forward to seeing where the game goes next!

I found the game interesting, but as the creator explained, it was still an alpha build.

-After events like sex scenes, meals, or leveling up, it would be helpful to display a status gauge next to the character on the field to visually confirm any major changes in their condition.

-Perhaps this is something that will be introduced later with the implementation of skills, but being able to preview how much a certain action will reduce the character's gauge would help lower the difficulty and make decisions more strategic.

-Since the game involves a lot of repetition, having options to skip or simplify sex scenes would be greatly appreciated to improve the overall pacing and replayability.