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sfreed141

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A member registered Jul 08, 2023 · View creator page →

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So complete for a jam, great job!

Fun concept and good puzzle progression!

Clever idea and good fun! Tricky to get the hang of it but the gentle intro helped a lot. Sometimes I felt like the numbers didn't appear quite fast enough for me to react in time though (especially after jumping onto new platform or dying). Reminds me of the brain teaser tests where you have to say the color of a word instead of what it spells :P

Classic mechanic nice job! Once I got the hang of the jump distance it was fun to bop around

Fun mechanic! 

Very silly very jam. Great job!

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I like the idea and the game looks great! Maybe I'm just bad but I didn't seem strong enough to beat the first level??

update: based on another comment I realized I thought the upgrade tree was level select as well. Basically have to die first attempt and purchase upgrade to have any chance

Awesome visuals and fun mechanic. I wish I could've kept swinging without the stamina bar though (took me a minute to figure out why I'd just stop moving/swinging periodically)

Really liked the bombs that influenced other bombs (push/pull). More of that variety would be awesome!

(gamepad didn't work for me btw. Firefox and DS5 controller)

Fun clone loop mechanic, nice job!

Thanks for playing!

Thanks for playing! Glad you enjoyed the difficulty :)

Thank you! Tony just hates walking consciously 🙃

Thanks! Yeah we had a hard time deciding how punishing the game should be. Definitely something we would like to fine tune if we had more time for playtesting!

Indeed. Partial jumps ended up being mostly for minor repositioning. I think if we had more time we could've explored making partial jumps more critical. Thanks for the feedback!

Thanks for the feedback! Yeah difficulty was tough to get right, and the jump sometimes had some strange behavior. Glad you liked the sleepwalking!

Thanks for the feedback! Difficulty was definitely one of the things we went back and forth on.

Death dialogue was amusing. If you like tough platformers, perhaps check out our game! ;)

Cozy vibes! I wish I could've saved the plant though :(

Fun game! I really liked the enemy variety and the pixel art was great. Good color scheme and use of lighting too. Would be interesting if there was a way to clean up the burning stains somehow (perhaps you have to stop shooting temporarily to clean it up?)

Really liked the idea for this one and the interpretation of the theme! I thought the aesthetics were great too. Main feedback is it'd be great to learn the gameplay concepts through playing the game rather than text blocks that tell me what to do. Also there were a couple situations where you could get stuck and were forced to reset the room, but the pause menu had strange behavior (no mouse selection, can't use WASD to move up/down, can't use enter key to select)

Great concept! With some polish I think this could be pretty fun. I had a hard time understanding when I got hit, so some feedback on that  would be nice. I also ignored the upgrade options since spamming fireball seemed like a solid strat (and I didn't want to read all the upgrade text lol). Maybe simplifying the UI or upgrades somehow would be good?

Nice job! I liked the big world, but I think some variety in terms of enemies, combat, or movement would've made it more fun to traverse. I also didn't hear any audio: even some simple free sound effects and background music  can make a huge difference (unsure if that was a bug or not, I can hear audio on other games)!

Awesome idea and good execution!