Thanks for playing!
sfreed141
Creator of
Recent community posts
Really liked the idea for this one and the interpretation of the theme! I thought the aesthetics were great too. Main feedback is it'd be great to learn the gameplay concepts through playing the game rather than text blocks that tell me what to do. Also there were a couple situations where you could get stuck and were forced to reset the room, but the pause menu had strange behavior (no mouse selection, can't use WASD to move up/down, can't use enter key to select)
Great concept! With some polish I think this could be pretty fun. I had a hard time understanding when I got hit, so some feedback on that would be nice. I also ignored the upgrade options since spamming fireball seemed like a solid strat (and I didn't want to read all the upgrade text lol). Maybe simplifying the UI or upgrades somehow would be good?
Nice job! I liked the big world, but I think some variety in terms of enemies, combat, or movement would've made it more fun to traverse. I also didn't hear any audio: even some simple free sound effects and background music can make a huge difference (unsure if that was a bug or not, I can hear audio on other games)!