Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics


A member registered Apr 03, 2017 · View creator page →

Creator of

Recent community posts

now #FerrofluidTheGame is paused when game is over and result is shown :)

(new version is not uploaded because it is out of jam scope now)

Thank you :)  Polishing is in progress - post some progress here and in twitter.  

Hooray! Run the game on ios (iPod) with free dev account :)

(2 edits)

thank you :) a good point about sound 

why not :)

thinking about new art for danger things

can't get what to do - the most things looks like blood... 

the best variant at the moment is red leaf :(

new art (out of jam)

thank you :)

thank you for idea :)

(1 edit)

If interested you can take a look at some more animation and process


Thank you. I agree about "red X" but couldn't find a good and clear solution in a short time :(

(1 edit)

thank you :) I spend too much time for graphics and less for gameplay, so only core gameplay is provided


thank you :)

content in my project:

- icons from

- Weapon Bomb Explosion Sci-Fi Plasma-04.wav and collect_item_hurry_out_of_time_01.wav and XMAS Grains 1.wav from free packs from and

- picture of magnet from

- all other content is provided by me

last version for game jam was released :)

not all functionality was implemented, but hope it is looking nice

added rest button, life tracker, new sound effects, speed depends on level and some small improvements

If you need some other builds and resolutions, please, notify me. The default is 640x1136

thank you :) 

new build will be upload today at night

thank you :)

it's a pity but I have no time to finish it during gamejam :( I'll restyle and rework it later

(1 edit)

thank you! I live 2 months without it

I just didn't know how to google it on english

I tried to make another game in Unity - something like pipes game (rotating pipes in order to connect all ends)... the main problem and no result was because of little motivation and big problems with ferrofluid.

For now problems with fluid is still here, but motivation increased because of Defold community (forum and twitter) and that is what is VERY IMPORTANT for me in gamedev. Moreover I like the build size and that it is no intro with ide logo (who really needs will simply get in which ide the game was done). Frame to frame animation is very nice in Defold and simple. 

The only thing I miss in Defold - no opportunity to move and rotate scene.

new version published :)

- added sound

- added new animation

- changed bacground color to white

new version will be upload in the evening :)

I tried to make pictures (photo) but software for my phone is very poor so I ought to make fullHD video on it and then cut it to frames :)

Then magic wand helps we to make magic in photoshop :)

(1 edit)

thank you :)

photoshop > frames to layers import > and frame to frame editing :) crazy work

saving each layer as png and frame by frame animation in Defold

yep, thank you for reply :)

it's just base version with no all features that I want presentented. i really like the idea about growing :)

i hope in the nearest time (before the end of the jam) i implement sound, restarting and more new animations and mechanics :)

(1 edit)

1st build ready :)  Only base gameplay


I really like cows :)

(2 edits)

Hi, all.

I've started one more game with a real ferrofluid :)

Not much is done for now... but game is in progress

Real ferrofluid:

And it's game animation on the start screen:

I have no much time to post everything here so if you are interested, just follow me on twitter :)

wow, really cool :)

I'll check, thank you

suddenly... decided to rework... all style :)

I really like brick wall)

(1 edit)

1st enemy (bacon)

fixed the bug. now works in chrome, too :)

here already was question about submitting several games... and still no answer for 17 days...

so is it possible to provide 2 games for a jam?

about black screen in Chrome

about ferrofluid: there was a requirement that game should be new and created just for jam

my game with ferrofluid was started on Unity (have some code and simple prototype with simple sprites (no real ferrofluid)) - as I understand, if I port this prototype to Defold and continue to develop it, it will not take part in a Jam because of rules

(2 edits)

black screen in Chrome(

works in Microsoft Edge and Internet Explorer on Windows and in Safari on MacOs