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sevmonster

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A member registered Jun 10, 2024

Recent community posts

(7 edits)
  • what is the order of card triggering, left to right? is there no way to reorder your hand to optimize? makes the mirror card for example much less useful, you have to explicitly wait for it to appear at the right time for best benefits. and if the base value cards don’t apply first before the multiplication cards, the same is true for those.
  • you also can’t sell cards if you pick a dice with a full hand.
  • there is veeerrry loooong downtime while waiting for points to accumulate and over-scoring(?) to fill the next round bar
  • the borders on extra card slots don’t raise when they activate, unlike the main ones
  • terminology could be tightened up, some things are mentioned by multiple names
  • some multipliers in card descriptions are expressed in plain text instead of numerically
  • game balance is pretty bad:
    • it gets to the point after chugging some vials that you literally cannot lose, because every move has at least one bomb or cross, which have no prerequisites to their use
    • most rounds after the tipping point have you make one move (it doesn’t even have to be a match) to start a chain reaction that lasts the rest of the round, I repeated this up to round 30 before I sold all my cards and intentionally lost because it got kinda boring
  • last call graphic locking you out of continuing a shop is really annoying, either lower the delay the button is disabled or never disable it at all (preferred)
  • VN text could use some proofreading, some of the grammar is bad, overall pretty good though
  • timer mechanic on later stages is bullshit, it should at least be paused when not actionable so you aren’t penalized for using things with long animations like jackpots; I’d also argue it should be paused before first move