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SeventhSentinel

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A member registered Jun 11, 2020 · View creator page →

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Sorry for the late response, but yes, the engine's multiplayer is a bit janky, so you will need to rehost if someone disconnects. There's nothing we can do about this at the moment. Thanks for playing!

I would consider it after the full game is complete if enough other people request it.

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This is fixed in the update we dropped today -- Any button will work! You'll want to grab the Full Download once again :)

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For 3D, check mirrors ingame or use the chase command via the console. For 2D, check Snap's Twitter page.

Here's what you need to do to run Snap on Mac:

1. Download Just the IWAD, which should be called snapgame.ipk3

2. Go to https://zdoom.org/downloads and download the Mac version of GZDoom (the blue one on the left)

3. Copy the included app bundle to your applications directory

4. Open Finder, then press Command+Shift+G

5. Enter ~/Library/Application Support/

6. Create a folder there called gzdoom

7. Move snapgame.pk3 into the gzdoom folder

8. Run GZDoom -- If you are prompted to select from a list of games, click on Snap the Sentinel and press OK

You should now be playing the game. Whenever an update for the game is released, just replace the old snapgame.ipk3 with the new one from Just the IWAD and you should be all set. I would like to note I am not a Mac user myself, so I won't be able to provide any further assistance. Good luck and have fun!

Looks promising!

I thought it would be funny, but TehRealSalt wasn't a fan.

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I didn't realize I forgot to make the slime at the end of the Easy/Normal path hurt the player. Thanks for mentioning it! It's also worth noting that though the game jam is called 7 Day FPS, it has very loose rules, meaning we were allowed to take as much time as we wanted to make the game -- so we started two weeks early :)

Trippy. My eyes feel funny. Cool idea.

Is there any controller support or should I expect to have to set up JoyToKey? It's such an old game that I don't expect it to support controllers, but I figure I'll ask anyway since I don't see anyone else here talking about tha

I see a lot of potential in this game. I suppose in its current state it's worth a dollar, but you could really have something special if some more time was put into it. A real hybrid of Mario Kart, Burnout, and those old Burnin' Rubber web games.

If nothing else, I would appreciate moving the player's message box somewhere besides the center of the screen so I can see better in TPS camera. I was not very interested in using the top down view as I find it hard to steer vehicles when the car is not lined up with the camera.

The toxic lake and lava levels could be improved by scaling them up a bit. It's pretty easy to get flung into death water right now. I also find it hard to see in TPS camera in the lava level due to all the fog/smoke.

I liked the desert and ice levels. The train and half-pipe gimmicks are pretty neat. Maybe some fireballs could be added to the lava level.

If you ever add more levels or make a sequel, try to vary up the terrain a bit. All four levels are pretty flat with only 90 degree turns. I think it's cool that there are reverse versions of all the tracks, but I quit shortly after I realized there were only four total. I didn't look closely at the playlist of levels in the first tournament and assumed there would be 8. I guess that one's my fault.

I think the real reason to buy this is to listen to the music. It's very good. If I brought this game up in conversation with a friend, I would probably tell them to pass on the game and just get the soundtrack.

I hope the devs find this helpful and wish them luck in their future development endeavors.