The next update 0.7.0 will include NPC improvements:
trade
persuasion through talent"leader"
hiring workers for food or other
and much more
Dear gamers, version 0.5.0 in which new types of trees, bushes, food should be added will be released a little later in order to fix bugs and improve FPS, as well as add some modifications and try to implement AI GPT.Therefore, the next update 0.5.0 will combine the next update 0.6.0 and will also add animals (horses, cows, chicken + meat, skins)
Update 0.3.0!
What's new?
Swords, shields, and helmets appeared.
Iron and iron ore were added to create them.
A workbench has also started to work
, a new job has been created for the residents of the "Worker", depending on what you need, he will make weapons or tools.
And of course there were camps with residents!
New crafts:
Helmet=5 sticks+2 iron
Shield=3 sticks+1 iron
Sword=2 sticks+2 iron
(after combining the ingredients, select the desired item in the table and go to the workbench and press F)
A new update is coming out today 0.2.0
- and what do we get?
*fixed a bug with combat
*New objects:
fire
torch
*a new profession for NPCs:
Worker -makes things for you automatically
Your colonist will also be able to work on the farm
*The spear can change its angle by scrolling the wheel on the mouse.
Question:
The point is that NPCs appear on the map when loading in small camps (10-50 people each), where in the future the player will be able to interact with them (Recruit, capture, trade, etc.), if anyone is interested, tell me to add this to 0.2.0, but will it be a raw version or a stable version later?