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Sevenman7

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A member registered 67 days ago · View creator page →

Creator of

Recent community posts

The next update 0.7.0 will include NPC improvements:

trade

persuasion through talent"leader"

hiring workers for food or other

and much more

long-awaited release 0.6.2 (which combines 0.5.0 and 0.6.0) Added: Animals: cow, horse (E-mount, Q-dismount), chicken Food: meat, berries, apple plants: bushes, spruce Items: rope (F-you can tie an NPC and lead them, left click to untie)

Dear gamers, version 0.5.0 in which new types of trees, bushes, food should be added will be released a little later in order to fix bugs and improve FPS, as well as add some modifications and try to implement AI GPT.Therefore, the next update 0.5.0 will combine the next update 0.6.0 and will also add animals (horses, cows, chicken + meat, skins)

Update 0.4.2 is out!

Bugs fixed

added the ability to grow trees=stick+shovel+time

New buildings:

Iron lattice=iron+hammer
new skins of npc

Update 0.3.0!

What's new?

Swords, shields, and helmets appeared.

Iron and iron ore were added to create them.

A workbench has also started to work

, a new job has been created for the residents of the "Worker", depending on what you need, he will make weapons or tools.

And of course there were camps with residents!

New crafts:

Helmet=5 sticks+2 iron

Shield=3 sticks+1 iron

Sword=2 sticks+2 iron

(after combining the ingredients, select the desired item in the table and go to the workbench and press F)

Released a small update 0.2.3 in which: improved the mechanics of some NPC jobs. Improved light mechanics. Completely translated the text in the game into English

Released a small update 0.2.2!

It made the beginnings of changing the time of day and night, as well as lighting and a couple of system improvements.
I also posted HTML5

0.3.0 coming soon... battle time

- Swords 

- quivers 

- helmets

- shields and much more

It was decided to implement the idea with human camps in 0.3.0, so the new profession “worker” will also be included in 0.3.0.

(1 edit)
Version 0.2.0 is out! (unfortunately late due to bug fixes) 
result: 
*fixed construction system
 *switching the angle of the spear by scrolling the mouse 
*torch (craft - one stick)
 *fire/bonfire - left mouse button

due to bug fixes 0.2.0 will be released a little later, within 2 days.

A new update is coming out today 0.2.0

- and what do we get?

*fixed a bug with combat

*New objects:

fire

torch

*a new profession for NPCs:

Worker -makes things for you automatically

Your colonist will also be able to work on the farm 

*The spear can change its angle by scrolling the wheel on the mouse.

Question:

The point is that NPCs appear on the map when loading in small camps (10-50 people each), where in the future the player will be able to interact with them (Recruit, capture, trade, etc.), if anyone is interested, tell me to add this to 0.2.0, but will it be a raw version or a stable version later?

Criticism and suggestions are welcome, but only in a respectful manner.

The next update is just around the corner. We will add even more goodies to our NPCs, make them more interesting. A new profession, new objects and mechanics. A fire, a torch are what you need for a terrible night:)