Ye. Designed it to make the player decide on the fly which targets they'll shoot at and which ones they'll let through. At first it'll just be a couple of them on the sides, but eventually, as more of them fall faster and faster, it'll mean sometimes you have to let stuff hit near the vital parts of the mothership every now and then. It all builds more and more tension as the fights drag on longer and longer.
SethYuikora
Creator of
Recent community posts
Glad you had a good time. I had considered adding in an invulnerability duration for respawning, but felt like if the player was being spawn-camped, the situation was dire enough to end in just a few respawns anyways. Assuming you die 3 times in a row and then SOMEHOW manage to dig yourself out of that hole, I think the player gets that rush of adrenaline and a feeling of accomplishment I was aiming for.
I am glad I went back in and threw together the Endless Mode. Wish I knew how to get an Online Leaderboard going for it tbh.
This was pretty fun. The creature offering a drink can be infinitely ignored, dropping your stats into the negatives, which will force the game back to the Start screen. Also returning to the start screen in this manner or via victory will present "Question Text" with no further options to progress, requiring a refresh. Other than that, it was pretty fun licking the things.
I think my best score so far I got just today, ~7600. I'd say most of my runs are around 10k+. It's literally random luck as far as when/where the boosters spawn as well as being in position to jump for the frisbee before it gets low enough to grab normally. So I'd say anything under 10,000 is a good run. Under 8,000 is a great run.
If I make updates to the game, I'll add in some form of Leaderboard and visual markers for those times and the player's own best times.
I considered having the dog move slightly right and the frisbee move slightly left, and when they are aligned they don't change position anymore, so when you're perfectly centered, you can go for it.
Alternatively, I would've provided indicators for when you're about to get treats, since it does take some quick reaction to grab those last few.
Ultimately, I felt it offered enough challenge to be fun and still slightly difficult. There is a fail state for the game that's not hard to achieve lol