Thank you! I'm glad it's been useful.
Seth
Creator of
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Oh, hm, I don't have a good solution for this. Since Itch doesn't have a private messaging system, you can either message me on Twitter or Mastodon, or use the Feedback form to send me your Discord invite/some more info. I check them all regularly.
if you want more levels, we made it into a full game: https://store.steampowered.com/app/2655920/Gravitorium/
it releases tomorrow :)
Neat game with some fun ideas. I particularly liked how combat worked between enemies and elite enemies (although the normal ones were pretty trivial). Ends up being way too easy to grind HP and stack size since rock is so plentiful. I think it would be good if the majority of the caverns were made of dirt and you had to hunt for stone as well.
very pretty game, and the combat abilities were fun! I got to and beat the boss pretty easily--it feels like the blunt/stun weapons are pretty OP. I think it could be nice to experiment with 8 directional combat to get more of a chaotic brawl feeling going. I'd like to see the wait time between movements shortened a little (and of course a proper win screen :) ) Nice job!
Cool game! I thought I was going to get an easy win on my second run, but Jörmungandr was way more powerful than I had anticipated (I'm actually not sure if I died to him or if I lost to the Ragnarok clock). Eventually beat the game though!
I'd like to see more descriptions on the items, since it's unclear which will be better than the others (not that it matters much, since you want to be shapeshifted as much as possible)
Oh yeah, and I couldn't tell why it would be advantageous to increase your Serpent form tail.
Thanks! That's good feedback about the post.
This actually started as DF mod I was tinkering with in my spare time. Which explains why there are so many animals. I quickly realized there were way too many graphics for me to replace for me do by myself in a timely manner, so I extracted the graphics for this project, and added new humanoid/monster sprites. Maybe someday I'll make that mod...
Well I'm sure it helps to beat the game knowing how everything works :p. I'm curious to know a little more how stacking abilities works--for instance, is there any point at all to getting two of the same ability? The game description kind of hints that there are different triggers for proccing the same ability type on equipment, but I couldn't quite tell.
Neat game! It's fun trying to stack abilities even though it's hard to tell how to do so effectively. My strategy is mostly stack some healing and hope for the best. The game seems super RNG dependent, especially early on. My best run went to level 9, and I had a build that seemed to be crushing it until I died in two hits :)