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SerperiorMew

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A member registered Aug 10, 2020 · View creator page →

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I hope this catches you well,

I respect that you're the one and only, as it were. That takes a lot of time and effort on your part for sure. I was working under the assumption that you either had help with technical/backend and/or audio mixing... or that you did it all yourself. It's interesting to see that I wasn't far off on that estimate.

That being said, it really is incredible especially considering that it is something you're working on alone. I know that I was able to get a couple hours off of the first game just running through it and another 6 being a completionist. While this is something I would be upset about if I bought an EA game for their price, I purchased something that was advertised as incomplete and a part of a greater whole with a pricepoint attached that, I hope, is enough that you're able to work on it comfortably at your discretion. We all deserve time to rest after all.

That being said, I'll be silently and eagerly awaiting the opportunity to buy the second chapter. ;3

This is a completely different scale than looking at EA, Bethesda or even Larian. This is a different scale than even looking at the creators of the Risk of Rain series. 

In the above examples, they have the money to take the time to make a game and sell it and worry about profit later. The group behind this game likely does it as a side hustle/side hobby that they make a modest but unlivable income from. It would be one thing if they got 60$ per copy sold and it sold this much as they would have obtained 6 figures of income from sales, but 10$ is nothing to most people who're trying to get something cheap and quick.

Many of these projects die out not for lack of croud enthusiasm, but lack of ability to maintain the funding/work for the project; one of the best ways to guarantee that you're motivated to do a project is to have an end goal. For example, if the dev makes 10 'chapters' for 10$ each and 100 people buy those chapters in one day that comes out to 10*10*100=10000 ($10,000). That's a lot of money and probably not getting spent all at once, but spread out and having a (likely) larger player base means that it earns more, but I do believe that they are a dev group of 1-3 people.

The point being, you're being a Karen to some devs who're just trying to make ends meet for themselves so that they can focus on this full time. Relax; if you don't like the methodology used to sustain the game's development, then you don't have to buy it. No one is stopping you from leaving this game alone.

Burnout is a real thing, and I can imagine that you're doing this alongside other projects and/or a job, not to mention that you have a life to live outside of either of those things!

Point being, please rest and do take care! ;3

I really enjoyed the delayed text for the first time I went through and for the subsequent 4 times there after... however after that it becomes a reason to put the game down rather than get to all the endings. I would love it if you could skip it (in some obscure manner) after the first time somehow and if it told you after the 3rd time you saw the same text.

Beyond that, the game is quite interesting and I have significant intrigue into further development!

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I first wanna say that this was quite the enjoyable little game!

I'll be honest, I was hoping for more early 'game over's but I understand that making a game is a LOT of work... took programming in HS and that was my final exam was to make a game from scratch... I still hate my teacher for that x3.

Design side, I hope no one has complained about the art being 'too simple'... in my opinion, that's a big part of your game's charm is the simplicity of it.

I assume for now that the game ends in the flesh zone however?

Either way, I can't wait for further updates, TK! ;3