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Amaryllis

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A member registered Jul 07, 2023 · View creator page →

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Oh no  D:

The npcs definitely aren't meant to be like that. Sounds like default shader params which i probably should have initialized to something.

Thanks for the kind words  c:

(2 edits)

Thanks! The controls were a tough one, because the original vision required being able to change your expression on the fly, in response to NPCs you interact with. So it needed to be something you can control at the same time as movement, hence the QWOP-y controls on the keyboard, and movement all on the mouse  :)

(1 edit)

Thank you! I was trying to go for a minimal info approach so it kind of subverts your expectations with how you control the fruit, but maybe it didn't work out so well hehe. Also because I like when games kind of throw you into the deep end and you have to figure it out
Make sure you're holding the mouse down to charge up fully, and you can also get a little boost if you release it just as it reaches the top. And when you die, you simply respawn as another fruit, so hopefully it should be playable unless it's bugged  :)