Hey, I figured this was the best place to ask, but I threw together a compatibility patch for this and an old mod called Metroid Dreadnought that adds the ACS-scripted health and ammo refill drops from that mod to the xenomorphs. Would you remind if I released it? Full credit given to both you and that mod's creator, of course.
SeranMoo
Recent community posts
Man, what a wonderful surprise! Seeing the note on the kick range being extended was awfully gratifying, as the one big sore spot for me about the mod before was that the kick's range felt too short so I never used it. Now it's great, and all the other new stuff is great too! Good stuff, mang!
If there was one little tweak I'd want, the one teeny little thing that bugs me, is some kinda indicator on the HUD for the underbarrel nade launcher to tell me if it's loaded or not. I legitimately forget sometimes and occasionally end up wasting a nade by checking the good old fashioned way and being wrong.
Then again, checking to see if your nade launcher is loaded by just trying to fire it down a hallway does sound exactly like something Torres would do, so, maybe it should stay that way. XD