Incredible work, may i ask how you made the audio for the game?
Seon
Creator of
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Yeah nice game with good assets but unfortunately it was very easy to get softlocked at the button-controlled moving platforms. The reset button would reset them, but then they just moved back into their previous position before you could reach them, making it impossible to cross the gap
I liked that you used variation when decorating and designing the level.
I enjoyed it a lot. One of the few story games i have seen in this jam. It reminded me of Life is Strange.
Although it could've used some more complexity in the structure of possible paths to take. Also i recommend adding the option to skip dialogue by pressing E or clicking, instead of it being fixed to a timer.
Other than that, great entry. I would play a future update.
Better than most entries i've played.
Only feedback i would give is that you don't revert the level after the player has completed it, even if they die in the second afterwards.
Secondly it's annoying having to hold down shift the entire time, i recommend making the shift jump just the default jump or changing the jump height depending on how long the player has held the space bar, like it is in most platformers.
Absolutely underrated entry, it's heartbreaking to see so much effort go completely unseen. As opposed to many other games (including mine) in jams like these, your entry is actually a polished, playable game, with a voice over on top of that. I see room for improvement in the number of levels of course, but other than that, awesome game.
Nice Foddian Game. I was positively surprised by the addition of a voice-over, but sadly the music was too loud to understand it properly. The difficulty curve was also too steep, leaving me and my friend unmotivated to continue trying to get past the second rock in the wall, although in a sense i guess that frustration is what gives Foddian games their character if handled correctly.
I don't really understand how to upgrade my abilities. I Also recommend adding a way to tell the player where the cave is, and how to leave the cave again by also using text instead of the symbol at the top of the screen. The games atmosphere is immersive but sadly lost on the lack of content.
Other than that, nice work and I would replay it, given a future update.
Nice spin on the Exit 8 Formular. I would recommend adding more variety to the bugs. Also, at the start of the game, the player doesn't know what the default layout of the room is supposed to be. To circumvent this, i recommend making the first level "no bugs" by default.
Other than that, awesome entry.
Edit: Also the first 3D game i have encountered so far.
Super sweet game, i don't really have much to add. I loved the choice of story and development of the scene. Maybe for a future update, add multiple endings depending on what the player chooses to endorse and what the player ignores. (For example, what if only plants were developed, and humans left to be cavemen for eternity?)
Love the entry.
All in all a nice experience. I didn't really figure out what the focus modes do and was lost and defenseless sometimes, but that's on me. The premise of a character that plays itself based on a mood and focus modes has earned you 5 stars on creativity.
There are some issues: Make the character movement more predictable and linear, and instead of sending the player back to the beginning of the game, send them back to the start of the level. Losing all your progress is really discouraging and frustrating and will likely make the player just stop playing the game. Other than that, nice entry with a cool concept, and if this is your first game, as i assume, solid work.
Thank you everybody for the heartwarming feedback, it really means a lot.
I know the last level may seem impossible and like a softlock, but it isn't. You have to literally think outside of the box to solve it.
For everyone having trouble with the Levels not starting: You END and START every level by pressing space. You're given some time to assess the situation and position yourself. In the future info cards will appear at the start of the level to introduce new elements, that's why the game waits for you to confirm.
