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Seon

28
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A member registered Mar 14, 2022 · View creator page →

Creator of

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Incredible work, may i ask how you made the audio for the game?

Thanks, that really means a lot.

Well put-together game. Only criticism i have is that the buttons, the teleporter and the background weren't always easy to tell apart.

Other than that, nice game.

Yeah nice game with good assets but unfortunately it was very easy to get softlocked at the button-controlled moving platforms. The reset button would reset them, but then they just moved back into their previous position before you could reach them, making it impossible to cross the gap

I liked that you used variation when decorating and designing the level.

I enjoyed it a lot. One of the few story games i have seen in this jam. It reminded me of Life is Strange. 

Although it could've used some more complexity in the structure of possible paths to take. Also i recommend adding the option to skip dialogue by pressing E or clicking, instead of it being fixed to a timer.

Other than that, great entry. I would play a future update.

I liked it, took my time to finish it, and enjoyed solving the puzzles.

Sadly there are many games in the jam using this idea, so it doesn't feel that original anymore. It's still a nice and captivating game.

I would 100% play an update with more levels in the future.

Ahhh thank you, i replayed the game now and i liked it.

Neat art, comfortable movement. Would play an update in the future.

PS: Please never add a health mechanic (in the sense that you die if you bump into enemies too often.)

Liked it.

Little bug: If a clone is standing on a pressure plate when you press crtl-r, that pressure plate stays powered until you walk over it again.

I absolutely loved this, 10/10, please make more.

Little criticism: Don't have the save and load button be in the same spot and/or ask for confirmation before loading or overwriting a save file.

Other than that, this was so immersive and captivating, too bad it doesn't have more ratings.

Better than most entries i've played. 

Only feedback i would give is that you don't revert the level after the player has completed it, even if they die in the second afterwards.

Secondly it's annoying having to hold down shift the entire time, i recommend making the shift jump just the default jump or changing the jump height depending on how long the player has held the space bar, like it is in most platformers.

I agree with the previous commenter on how the game rewards playing poorly, or worse, not playing at all. At some point you'll have killed all the enemies and will then just be stuck in a void with an eyesore of a background.

For how simple this game was it was weirdly addicting and fun because of how it challenged your hand-eye coordination. After a while the randomness got too intense though, making every loss feel undeserved and frustrating.

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Sadly no variation in the music, but the art and concept is super cute. I'd play an update with more variation, content and perhaps story, if one ever came out.

I couldn't continue after the third page, is that normal or was that a bug?

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I thought it was a little shallow and unbalanced but then i saw the comment talking about some ghost and now i think i might have missed something. I just killed all the enemies by going in a circle and nothing happened after that.

"How does your game fit the theme?
i don't think my game fits the theme" HAHAHAHA

It's not intended but I'm glad it's possible because the last level wouldn't be possible otherwise. I was really in a rush when putting it together.

Absolutely underrated entry, it's heartbreaking to see so much effort go completely unseen. As opposed to many other games (including mine) in jams like these, your entry is actually a polished, playable game, with a voice over on top of that. I see room for improvement in the number of levels of course, but other than that, awesome game.

Nice Foddian Game. I was positively surprised by the addition of a voice-over, but sadly the music was too loud to understand it properly. The difficulty curve was also too steep, leaving me and my friend unmotivated to continue trying to get past the second rock in the wall, although in a sense i guess that frustration is what gives Foddian games their character if handled correctly. 

I don't really understand how to upgrade my abilities. I Also recommend adding a way to tell the player where the cave is, and how to leave the cave again by also using text instead of the symbol at the top of the screen. The games atmosphere is immersive but sadly lost on the lack of content.

Other than that, nice work and I would replay it, given a future update.

Couldn't play it because i don't have a controller, but the Artwork and Audio were great. Impressive work on the homemade animations. Also creative use of AI.

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Nice spin on the Exit 8 Formular. I would recommend adding more variety to the bugs. Also, at the start of the game, the player doesn't know what the default layout of the room is supposed to be. To circumvent this, i recommend making the first level "no bugs" by default.

Other than that, awesome entry.

Edit: Also the first 3D game i have encountered so far.

Super sweet game, i don't really have much to add. I loved the choice of story and development of the scene. Maybe for a future update, add multiple endings depending on what the player chooses to endorse and what the player ignores. (For example, what if only plants were developed, and humans left to be cavemen for eternity?)

Love the entry.

I'm a little confused on what to actually do?

I liked the controls and the concept, but having the dark red tiles send the player back to the beginning of the game was not a good design choice, it's frustrating to have all your progress lost. Other than that, i would replay the game after a possible update (and maybe an art rework).

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All in all a nice experience. I didn't really figure out what the focus modes do and was lost and defenseless sometimes, but that's on me. The premise of a character that plays itself based on a mood and focus modes has earned you 5 stars on creativity.

There are some issues: Make the character movement more predictable and linear, and instead of sending the player back to the beginning of the game, send them back to the start of the level. Losing all your progress is really discouraging and frustrating and will likely make the player just stop playing the game. Other than that, nice entry with a cool concept, and if this is your first game, as i assume, solid work.

Thank you, for your feedback.
If that happens, press space to start the level.

This is definitely an application that was intended to be run. Ten out of ten.

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Thank you everybody for the heartwarming feedback, it really means a lot.
I know the last level may seem impossible and like a softlock, but it isn't. You have to literally think outside of the box to solve it.

For everyone having trouble with the Levels not starting: You END and START every level by pressing space. You're given some time to assess the situation and position yourself. In the future info cards will appear at the start of the level to introduce new elements, that's why the game waits for you to confirm.