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SentientCloud24

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A member registered Mar 17, 2025 · View creator page →

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Yeah, there's a fair bit of room for improvement there. When I entered this one, I felt less optimistic about whether this could be an actual game in the future. However, some of the ideas that you and other reviewers have given me have swayed me a bit, and so I may take some time in the near future to work on this a bit. Thanks for playing!

Interesting, but very difficult. The combat especially was quite challenging. Shooting down missiles was quite difficult.

Fun little puzzle game. Out of curiosity, how did you decide how many moves the player gets for each level?

A good game, but not really my thing. The graphics are pretty nice. One issue I ran into was after I missed too many times, the game got upset at me, and then left me staring at a blue screen (not BSoD, just a blue screen within the game).

Interesting idea. One thing that might be cool to add would be more people and then have the player identify the target. Would also help disguise the one pulling the strings since there would be more to draw the player's interest.

I really enjoyed this. One thing that I'm not sure about is the music. It's good, but I feel like something more somber or mysterious would fit better.

I tried both, and found the most success with vertical walls.

The game is solid. 100+ levels is impressive, but a bit too much for my taste. I was never a big platform gamer though. I wish there was some music though. It felt like it needed it.

Unfortunately, the game suffers from both bugs, and a lack of clarity.

I think this game needs some more time to be good. It looks like it would be fun.

It's a cool idea, but the gameplay doesn't feel very good. The damage would turn on and off, seemingly at random, and the difficulty felt a bit too punishing.

I got a bit too invested in beating this game. It's surprisingly addictive. Dual wall of death FTW.

Very cool game. My only complaint is that it wasn't made clear how to get coordinates from the game. The first few runs, I didn't get any coords. Unless I'm mistaken, in order to get them, you have to move close to a character that has them. Apart from that, this game is top notch, and the ending is really cool.

Cool idea. The art is good. one issue I noticed is that the way distractions work and are counted isn't indicated very clearly. I had a few cases where I pressed the distraction key, the guard got that question mark indicator, (good idea btw) but the counter didn't go down. All in all though, good game, and it fits the theme and limitation well.

Thanks. Yeah, I see how you could come to that conclusion. Maybe I should've tested that restriction, cause it sounds pretty cool.

Thanks. To be clear, the enemies damage you once they reach you. Just stay out of reach. In order to damage the enemies, you have to get the orbs to ram into them with some speed.

Neat idea, and I loved the play on words. I was a bit confused at first as to how it worked, but after a few tries I figured out that I had to move the birds.

I made the game on my 1080p monitor, with fullscreen. I probably should have tested more. Thanks for playing!

I like the art style, but the warning signs were super jarring. I wasn't sure if they were a placeholder asset, and didn't understand how far I had to move in order to dodge the branches. The music was great.

My initial inspiration was classic Doom, so I kinda went heavy on the gore aspect.

Thanks for playing!

This is really cool! Very impressive work. If someone had told me it took a week or two to make, I'd believe them.

The music was nice and relaxing. I liked the 4th wall break regarding technical limitations. One thing that felt a bit weird were the meme pictures at the end. They felt a bit out of place. Apart from that, no major complaints.

Pretty good. It's a lot less infuriating than flappy bird. I like the timed aspect here with the clock powerups.

The speed of the birds doesn't change, but the spawn rate increases as the levels increase. I've found that around level 7+ is where things really get difficult.

Thanks for playing!

This was super fun. I love the gameplay loop. The art is also excellent.

Interesting concept, although it felt more like two separate games than one cohesive one.

Very nice art style, and the death screen is pretty cool. One issue I found was that the color of the background was very similar to the color of some of the obstacles. Not sure if this was intentional, but it made seeing them difficult.

It would also be nice if the camera zoomed out a bit more.

Pretty neat idea. One cool addition would've been to have different types of birds using different types of feed.

My max score was 50 birds.

The opening sequence is on par with AA game. The card based strategy gameplay is good, although a little imprecise for troop placement. I love the sound effects that play when you mouse over menu items. Great game.

Cool idea. Reminds me of the Game of Life.

Neat concept, the art is gorgeous, the gameplay is fun. My one gripe is that when you replay a mission, you have to click through all the tutorial messages. Other than that, it's great.

The game is fun, and the art style is good. I did run into an issue. I saw a car that just stopped in the road, and all of the other cars behind it couldn't move.

Super fun game. The music and SFX are good, and the gameplay is solid.

The dice stacking is a cool mechanic, though I think it'd be better if there was a specific section of the UI where the actual stacking  would occur. On a couple of occasions, I accidentally combined two dice that had conflicting effects because I was trying to place them next to each other, and I didn't realize how big the stacking area was.

Pretty fun, and definitely chaotic after a few levels. The music is nice, and the controls are intuitive.

One issue I had was that the little question mark button in the menu, which I'm assuming is some kind of info button, didn't show anything when I clicked on it. Not sure if that was intentional, but thankfully I got the rest of the game down after just playing it for a minute.