Level 2 bug fixed. Movement slightly adjusted after feedback.
sensara
Creator of
Recent community posts
Very nice, especially for a first! You managed a large map with a lot of detail, in 3D no less.
My critiques: The biggest one is movement. The turning was very sharp and it made it difficult to control the character. I also think the collisions on the bottles could have been a bit larger. I found myself with running circles around them trying to pick it up. The next is scale. Like I said before, it's impressive that you were able to make this big map in a short time, but I feel like if you'd scaled down, you would have had time to add more polish, such as sounds and more complex game play. Right now it just seems like a running simulator on a large map with not much else to do. I think scaling down would have made the danger more real and finding the bottles less tedious. Overall great work and I hope to see your next game!
Cute game! Art was rudimentary, but charming and I think fit the game pretty well. I liked that you kicked the slimes farther each time so I could just stay in the middle and kick them away. Fun and simple. Critiques would be I wish there was some audio to go with kicking the slimes. I also think even having a very simple kick animation or even a color flash on the slimes would be good for a visual feedback so I know I'm hitting my kicks.
I really like the unique take on combining snake with a "survivors" flair but I encountered multiple bugs that prevented me from being able to really experience the game. Had a weird bug where the snake would stop registering inputs and stay still for a few seconds. I would get upgrades, but no segments would be added. I refreshed and tried again and in the middle it acted like I'd died (I hadn't) and took me to the select weapon screen, but I still had the segments I had earned in that run and couldn't get out of the select menu. I think it could be a really cool game with more time and testing.
This game is wild. I really liked the different types of enemies that had to be handled in different ways. I think I may have had a bug with the final boss because he just walked toward me with nothing else happening but I'd get damaged randomly when he wasn't near me. I think the plow truck things were my favorite. My only complaint is having to shoot with J. It's just a strange key for that in my opinion.

