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sensara

94
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3
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A member registered Nov 11, 2023 · View creator page →

Creator of

Recent community posts

Level 2 bug fixed. Movement slightly adjusted after feedback.

Very cool idea. I  played several rounds. 

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You managed to scare the sh*t out of me while I was looking at papers. I wish the people were randomized so you couldn't just memorize what to do with each person.

Really like the art style and atmosphere you created.

I enjoyed playing this one. I think with a bit more complexity it could really be something special! Nice work.

Seems like a cool concept but unfortunately it seems the game is unplayable in it's current state.

Very cool mechanic that I very much enjoyed! I definitely think you should continue with it. Great work.

I actually had a lot of fun with this one and completed the game. I feel the controls were slightly too slidey, which caused some issues. I really liked the little comments on the maps!

Pretty unique and interesting game. I never would have thought of a game that gave power ups for putting books on shelves lol. Very well executed. I wish there had been some variation when the bookshelf spawned to make it slightly less repetitive.

Very nice, especially for a first! You managed a large map with a lot of detail, in 3D no less.
My critiques: The biggest one is movement. The turning was very sharp and it made it difficult to control the character. I also think the collisions on the bottles could have been a bit larger. I found myself with running circles around them trying to pick it up. The next is scale. Like I said before, it's impressive that you were able to make this big map in a short time, but I feel like if you'd scaled down, you would have had time to add more polish, such as sounds and more complex game play. Right now it just seems like a running simulator on a large map with not much else to do. I think scaling down would have made the danger more real and finding the bottles less tedious. Overall great work and I hope to see your next game!

This game is evil in the best way possible. I spent way too much time playing it and many profanities were yelled. Getting 30 levels in is insane.

My initial game idea was similar to this. Very cool concept!

I liked the drop traps. Took me a few times to figure it out. Kind of confused on why jump is j or k though. Level design was fun. I wish there was some sort of indication the game is over so the white screen wasn't so confusing, but I understand you ran out of time.

Nice art and impressive you could get multiple mini games in. I was confused on how to play some of them (even when I read the instructions) and I wasn't sure what to do in between weeks once I finished a minigame.

My disappointment is immeasurable and my day is ruined. 5/5

Loved this game. No complaints.

Cute game! Art was rudimentary, but charming and I think fit the game pretty well. I liked that you kicked the slimes farther each time so I could just stay in the middle and kick them away. Fun and simple. Critiques would be I wish there was some audio to go with kicking the slimes. I also think even having a very simple kick animation or even a color flash on the slimes would be good for a visual feedback so I know I'm hitting my kicks.

There were some Y sorting issues but definitely a fun and creative entry. Nice work!

I didn't get to play because I don't have a controller, but I did watch it on stream with my husband who is autADHD and he understood what you were trying to convey pretty quickly with the "masking." So great job getting your message across! 

Unique puzzle game. I like it! 

Gorgeous art, great sound, love the atmosphere. Game play is slow and a little confusing. I really like the direction it's going though and it's so impressive you were able to make something like this in a week.

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Congrats on getting a game in the jam! Like the others have said it needs some polish but it's a great start!

Very cool game! I love the setting and the game play. It took a bit to figure out possessed people shouldn't be seen by others. Also there seemed to be several points where the game had difficulty loading.  

Very cool game! I love the setting and the gameplay. It took a bit to figure out possessed people shouldn't be seen by others. Also there seemed to be several points where the game had difficulty loading. 

I really like the unique take on combining snake with a "survivors" flair but I encountered multiple bugs that prevented me from being able to really experience the game. Had a weird bug where the snake would stop registering inputs and stay still for a few seconds. I would get upgrades, but no segments would be added. I refreshed and tried again and in the middle it acted like I'd died (I hadn't) and took me to the select weapon screen, but I still had the segments I had earned in that run and couldn't get out of the select menu. I think it could be a really cool game with more time and testing.

I like the idea and I love plant games. I wish the camera was more zoomed in. Also you have so much empty space I'm not sure why you needed two separate menus. Being able to control speed a little would be nice as well.

I could see all the colors except for one of the green ones, which concerns me lol. The puzzles were fun for a brief period, but I wish the game overall was cohesive.

The idea is really cool and I wish I could figure out how to play this game properly. Definitely needs some clarification. Great art and a dissection game would be very fun to play around with.

Thank you for playing!

The movement has been the main critique and something I will work on in the future. I liked it when I was play testing so I didnt impatiently run into lasers, but that's certainly the minority opinion lol. Thank you for playing!

Thank you! I appreciate the feedback.

Wow, thank you. I'm honored!

None of the menu buttons worked for me but somehow eventually got the game started. Nice art and concept. I think the launch angle moved too quickly.

I liked this game. Nice and chill. I really liked how the sfx kind of seemed like it was part of the music. It could be cool to play on that. Art is great too.

I don't really play idle games but I agree with others that it has that kind of feel to it. 

Silly and fun. I loved the sounds and the music. I wish I could have cycled through the weapons with keys instead of mouse clicking. 

This game is wild. I really liked the different types of enemies that had to be handled in different ways. I think I may have had a bug with the final boss because he just walked toward me with nothing else happening but I'd get damaged randomly when he wasn't near me. I think the plow truck things were my favorite. My only complaint is having to shoot with J. It's just a strange key for that in my opinion.

I like the pachinko vibes. My critiques are about the same as everyone else as far as the controls go. I saw the yellow ball on level 2 and knew I was doomed lol.

The controls could be a little more intuitive or explained. I had a hard time figuring out how they work. Finally got the double jump but couldn't get the dash working. Wish I could have seen more of the game!

Read the rules page.