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SempiternityGMS

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A member registered Dec 17, 2016 · View creator page →

Creator of

Recent community posts

Will a full version be coming in the future? :)

(1 edit)

Where can people donate?  Nevermind, it's on the Ludum Dare Page in case anyone else was wondering.

Brilliant. 

(3 edits)

- Currently/Will Be Working On -

- Some Collisions. (Going in a different direction with this, but am still trying to build the collision system. It'll take a while.)

- Work on the Chef and Zombies.

- Adjust Keyboard Controls

- Add Position locking for the Blasters.

- Fix some of the mental errors.

(3 edits)

- Most Recent Update -

- Health Packs and health drops.

- Downed state.

- Scanner and functionality.

- Small fixes to some sprite issues.

- Another enemy and attack. Haunted Book Cart.

Everything currently being worked on goes here.

Requests for mechanics and adjustments go here.

(1 edit)

Swordfish, Piranha and Crab Boss now deal damage. Adjustment to the background on level 4 (could see 2 pixels of background).  Added a little white around the Crab eyes.

Any update or change made that doesn't necessarily deserve a Dev log update will go here.

Requests  a mechanic or an adjustment here.

Very early mechanics and functions.

- You can use it to have a jump on the process of developing.

- You can use it to learn if you're very new to GMS 1.4.

- You can transfer some of the mechanics to your existing project(s).

- Just please give credit for anything used or if you make a ton of money, hit me up with a nice donation :)' .

Very early mechanics and functions.

- You can use it to have a jump on the process of developing.

- You can use it to learn if you're very new to GMS 1.4.

- You can transfer some of the mechanics to your existing project(s).

- Just please give credit for anything used or if you make a ton of money, hit me up with a nice donation :)' .

(2 edits)

 Keyboard Pad ^ v < > = Movement 

B = Water Missile

N = Shoot Bullets 

M = Boost

Spacebar = Multi Spear

D-PAD / Control Stick Left  = Movement

Gamepad - A = Missile

Gamepad - B = Bullets

Gamepad - X = Boost

Gamepad - Y = Multi Spear

Gamepad - Start = Exit Sub

Gamepad - Select = Go to next level once objective is complete.

Left Bumper -  =

Left Trigger = Shield

Right Bumper   = Switch Bullets to Capture Bubbles

Right Trigger = 

Updates will be random throughout the year.

Early Prototype. Learn from it, modify it or finish it.

Very Early project that I'll work on from time to time. You can learn from it, build off it, or use the codes in your projects.

It's great to me. Awesome job.

Yeah, this was awesome.

Even better than the first.

- NEW KEYBOARD CONTROLS -

- MAIN MENUS -

Mostly WSAD to navigate.

P or O to switch pages if applicable.

Enter/Backspace to confirm/decline.

Escape to exit game.

- In Game -

WSAD to move.

J = Grapple

K = Punch

L = Action Key

B = Bumper Blocker

I = Submissions when applicable

H = Run

N - Modifier Key

Enter = Pause/Unpause

Removed Nerd and Ryukahr. Added Ace Parks and Bockwell. Win Banners/Bumpers and Health Pickups will still need to be changed, along with arms and legs. Most everything else is adjusted. Should be fixed in the next full update.

Customs Link 1 - https://imgur.com/gallery/QUzpSti .

- Just save the image you want.

- Locate your Wrestle Bumperz Install Folder and find the Customs Folder.

- Replace the previous image with your new image.

- Then start the game up and the Mystery player slot will now be your NEW custom character.

- Or, you can edit the file any way you see fit.

Updated the Keyboard Controls a little bit more. Should be nearly complete. Any issues, let me know.

Updated the Keyboard Controls some more. They're mostly functional. Still need to adjust the older menus, but it's fully playable if you only use the main menus. I'll try and have them fully functional by Christmas.

Custom slots are available in an included file folder. There is currently only 1 slot available at this time. Simply edit the included file any way you see fit. If the custom is facing in the wrong direction, just mirror flip the image in your image editor/paint editor. More slots will become available later.

That was good. Good job. Thanks for making it. I like the name a lot too. Good luck with the rest of it.

The Controls for Menus has changed.  Most Menus will use the D-Pad and A to accept and B to back to the previous menu for now until the new update.

Finished the menu connections. Should be fully operational. Certain Menus need to be updated. Shop + Customize + Options, but they're connected to the new menus.

Fixed the Ambulance Match Issue. Will be in the next update.

Working on connecting all the menus. Hopefully can have it implemented by tomorrow.

If you would like to assist with game sounds or game music that would be befitting of the game. Please let me know. 

I can offer credits and a cut of profits or something you deem acceptable.

Let me know, thanks.

Most everything seems to function with the menus. Still a little more work to go on the Player/Match/Character menus, but at least they're functioning properly.

Adjusted an issue with player 2 lock on in the rumble. Probably have to adjust it for the other players as well and hopefully that fixes the issue.

Didn't get to work on the GM Menus yet, I'm going to need to connect the Shop and customization menus to the new menus and adjust their arrangements and configuration.

Have a request or an idea for the game? Leave them here.

Looks badass.

Pretty much finished the Player Select/ Match Select / Character Select Menus. Just need to check for errors and do a little testing. Then I can get to work on a little bit of GM Mode Menus.

A lot of good progress on the NEW Menus. Just have to take the time, but things are going well.

It looks good. I might wait until release to try it, but It looked worth the pre-order in the meantime.

I liked it. Nice job. Could probably play some more if you went further with it.