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semivegan

2
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A member registered May 08, 2025

Recent community posts

honestly, nice cat, but the design is quite anti-intuitive

 - reverting in a "planning" stage should be cost-free. i suggest removing the doodle drawing stage entirely, and let the cat move on instruction --- this would make the undo payment more acceptable;


 - the goal is to reach the treasure chest but u have to detour and visit every single tile, and then finish the last step at the treasure chest. forcing to grind without a good reason is bad. try telling the story better, common examples are

     --- ending the journey on a stair of the next floor, 

     --- render cracks on the tiles to indicate fragileness for no stepping back, it may turn into water/lava after visiting,

     --- let the player collect coins for optional detours, and keys/buttons for compulsory detours

addictive game and i spent a few hours playing it.

just a few things to make it even better

  • the frog's status bar is blocking the bottom grid in later stages
  • it woulda be nincer if the purchases dont get reset after losing
  • the 3rd stage is impossible to beat, i couldnt get 19 HP after killing everything on board (except the 666 demon and 25 farie )
  • the demon slayer upgrade doesn't make demon slayable, am i missing something?