gofagriegus, girafarig, sableye and ditto.
semivegan
Recent community posts
honestly, nice cat, but the design is quite anti-intuitive
- reverting in a "planning" stage should be cost-free. i suggest removing the doodle drawing stage entirely, and let the cat move on instruction --- this would make the undo payment more acceptable;
- the goal is to reach the treasure chest but u have to detour and visit every single tile, and then finish the last step at the treasure chest. forcing to grind without a good reason is bad. try telling the story better, common examples are
--- ending the journey on a stair of the next floor,
--- render cracks on the tiles to indicate fragileness for no stepping back, it may turn into water/lava after visiting,
--- let the player collect coins for optional detours, and keys/buttons for compulsory detours
addictive game and i spent a few hours playing it.
just a few things to make it even better
- the frog's status bar is blocking the bottom grid in later stages
- it woulda be nincer if the purchases dont get reset after losing
- the 3rd stage is impossible to beat, i couldnt get 19 HP after killing everything on board (except the 666 demon and 25 farie )
- the demon slayer upgrade doesn't make demon slayable, am i missing something?