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semanticart

10
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12
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A member registered Jun 07, 2020

Recent community posts

I played this module with my kids today (ages 8 and 11) and we had a blast. They collected enough toad secretion to craft an elixir of life to help their patron. They didn’t put a stop to the cult but they did escape without harming anyone (besides using a sleep spell on the guard and threatening the nun and her attendants). No combat is a first for them.

Thanks for the adventure!

Perfect, thank you.

Super cool! Thanks for sharing.

I might have missed this in your explanation, but what do you use for the stylized giant capital leaders that start new pages?

No problem! I’d be really curious to know more about the conversion process if you ever wanted to post a devlog about it. I love authoring in markdown and am curious how you’re going from that to a stylish layout like this.

Very cool. It looks like some of the tables didn’t convert super well in the pdf (maybe they were markdown?) so there’s some stuff like ‘|:—|:—|:—|’ hanging around. Still readable but probably not intentional.

Thank you so much.

Really excited to check this out. 

"I have seen gods. And they hate us." is a hell of a line, kudos!

Small request: Opening .rar files is a real pain on iOS and macOS without downloading third-party things. If you could provide a .zip for future versions, it would make things easier <3

Perfect. Thank you. 

Thanks for clarifying. One more question: how does Current change if you conquer a challenge with with two cards (failing first, then adding a second card)?

It feels so easy to get enough above the challenge score here to gain current but it feels wrong to gain current when you initially failed. 

If I draw a joker, do I still draw from a stat deck (and possibly add another penalty to the FIND ANOTHER WAY)?


Really lovely game. Thank you.