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SELI-chan

7
Posts
A member registered Jun 07, 2020 · View creator page →

Recent community posts

congrats on the win!! well deserved

Absolutely adored this entry!! The setting and worldbuilding was lovely, and the gameplay loop felt rewarding and not a slog. I loved the optional entries at the end -- I finished with 18/20 points and I'll definitely replay it to get those extra 2! I noticed a minor error where "amethysts" was not a synonym for "amethyst/stones" but the parser understood everything else I was getting at. Really well done game!

I like this as a proof of concept, but there's a lot of bugginess, In the second room alone, putting the figurine in the trough and having to deal with pressing one of two identical (to the game) iron buttons is frustrating. The puzzles themselves are easy, which is fine for a beginner-rated competition where the goal is for the player to be acclimated to the format, but I don't think that the confusing language and lack of synonyms is conducive to a clean first-time experience. For instance, you can't "turn dial s" or "depress jaguar", you have to "turn dial south" or "depress relief". I think that after getting some more playtesting and ironing out those details, it could make for a much cleaner experience. Overall, I liked the writing and Ramen as a character, although he seemed more than knowledgeable enough to do the rooms by himself! Also, I liked the desert maze and the hints towards an oasis. 

Really liked this one! The NPC interactions were great, although I wish you could "X undine", and I love that the ending solution felt rewarding to experimenters. The worldbuilding and writing was also fantastic. Really added depth to the relatively short game, and I love that the central mechanic is unique to this story.

This is so unhinged I love it

Awesome game!! I finished on Normal difficulty. I don't think the achievements worked for me, but that's a minor note. I'm going to visit Poland for the first time soon so this was also a fascinating window into the history of the country's infrastructure. 

Super fun! I love creative incremental games that do something silly with the genre and this is a fantastic take. The ending sequence had me in stitches