You're right my bad! Just edited the comment.
selewi
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This pack is such a time saver, the quality of the assets is extremely good.
Works perfectly with baked lighting so that's very much appreciated.
A good addition to this nature pack would be a bunch of rocks
edit: On a side note, the Tree_06 model has a 90 degree rotation sideways, probably forgot to set the transform rotation during export.
Hey I’m in love with the game and the instructions are clear and simple.
Though I’m a bit confused about the rule for generating segments. Let’s say I roll a 4 squares corridor size and a U shaped corridor, how I’m supposed to fill the whole “U”? I’d need at least 5 squares for doing the smallest U shaped corridor.
Well done! I enjoyed Coven, there is some stuff I think it's worth mentioning.
First of all, I loved the weapon variety, I think I've discovered all the available weapons for the demo (Axe, fork, dual pistols, shotgun, xbow, grenades). All the weapons were great but I really liked the xbow, specially because of the alt shot. I think you're going to address this later but I feel the grenade is quite cheap in terms of VFX (loved the resting hand pose though).
The visuals were great, I liked that the environment is breakable and that you can pick up some stuff like torches and crates.
At some particular situations I found myself running around without knowing what to do, specially the torch puzzles parts, maybe you can find a way to highlight the task the player must do.
I liked how you can slow down time (even though I didn't use this too much, I think it will be useful on later stages). Eating stuff is disgusting and I love it.
Overall this is a good demo, I really liked it. Keep it up!