Recent community posts
Thanks for the gameplay! The map isn't as big as it seems tho :P Trust me... It's just the boat being slow and the fog.
I've seen you changed the target framerate of the application. You didn't like the 24fps cap ?
Thank you for playing and for the video!! ... Quite sad to hear you've had a bad time with the game :( we're taking care of this issue for those who aren't quick enough typing by adding new playable classes and characters with unique combat mechanics :)
Hey Soul! Thank you so much for playing and reviewing our game, much appreciated! you're invited to join our Discord community, there we are posting a lot of content related to the future updates for the game, and we will make some early releases as well so you can test.
Have a good day!
Hey Adoll, we're sorry to hear you had some problems with the game, specially with the combat. We're taking care of this for future updates, we have currently 3 characters with unique mechanics, some of them have some cooldown between attack but high damage output, to help low reflex players to accomplish more! I hope you join our Discord community and make your own suggestions!
Thank you for playing
Thanks for playing and seems like you've experienced the full game since you couldn't achieve better equipment. We're aware of the lack of content, consider this game was made in 72 hours so we hadn't time to add that much and balance. Since we liked the idea we decided to keep working on it, so we will bring updates for the game in the next weeks/months! Feel free to join our Discord server to stay updated :)
Hey there! Thank you so much for the gameplay you've uploaded :)
Do not be afraid to join our Discord community, but we plan on adding new classes, enemies, rooms, items, and some secret mechanics we're currently working on ;D
A truly warrior here! Congratulations on reaching room 60 ...
You've pulled off good conclusions there, if you liked the game now it's time to wait for the new content and updates to arrive. Stay tuned! :)
Thank you for featuring or game with a video! Was really cool to watch you play.
You couldn't understand the mechanics really well tho, the game is about fast typing, without missing, if missing hits didn't deal yourself damage then you could just spam QWEASD, the amount of seconds that must pass before the enemy attacks you is indicated in the little clock at the bottom right corner, everything is explained quite well in the How to play screen
You must be quick to get your blood back, at start you only get 1-2 of blood if you win an encounter, but have in mind that depending on the combat, the enemy can damage you so if you start a combat with 10 blood units, and the enemy does you 3 of damage and you win, you will end up with a total of 9 blood units.
I hope this is clear, cheers!
Hello Mika la Grand! Thank you a lot for your feedback, I appreciate it a lot. However, this is project that almost reached 6-7 months and I don't think I'm updating it (at least not by now, I'm working on something else), but again, thank you for taking your time <3
Hey. First of all, thank you a lot for playing our game!
I like the idea you had there! Some sort of casual sounds good, however, game it's not that hard once you get the trick on combos, It's just a matter of playing 3 - 4 runs.
Again, thanks a lot for playing, and we appreciate a lot your feedback, and we will have it in mind <3
Thank's so much for playing, and I'm glad you enjoyed the game. Also thank you a lot for the feedback!
I kinda agree about the delay after landing, that was a last-day change, because we wanted to implement the landing animation without a weird-looking of it. So this was the result, however can be improved a lot ;)
Game is not balanced also, we finished it literally 30 minutes before the jam deadline (SFX and music). 3 days after releasing the game I can tell for example, that pixies could do more damage, and yeah, maybe healing up in other ways should be a thing also.
hey! Thanks for playing.
You can avoid the pixies jumping over them with dashes. Or doing a teleport back to the altar will make them die.
About the health, you restore it by picking souls, the problem is that those restore just a bit of HP, you need to do many kills in short periods of time in order to achieve a combo (which multiplies the health restored per soul picked)
I said I wanted to play this. And I actually did it before anything after submitting my game hahaha. As I told you, aesthetics look great, I love it!
Keep updating the game at least few levels :)