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sekta

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A member registered Mar 06, 2020 · View creator page →

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thx, but this game use main languane in world, for uselly everyone.

And so, this is the second lesson where I teach you how to make mods, 

since we are preparing to make mods for version v0.9 - let's make it!


Now I'm showing you what the pickaxe mod looks like:

{
"name": "my test mod", //The name of your mod.
"type": "pickaxe", //Mod type (let it be pickaxe)
"id": "what_this_pickaxe", //Indicated in the code and it is important that it be concatenated or replace spaces with underscores.
"title": "my golden pickaxe", //Name of object.
"chance": 100, //Chance that the pickaxe will break (0 - 100%, 101 - 0%)
"damage": 200, //Damage that is dealt to a stone block during impact.
"started_count": 5, //The initial amount of pickaxe in inventory.
"texture": "pickax.png"
}

What a mod looks like with an ax type:

{
"name": "my test mod", //The name of your mod.
"type": "axe", //Mod type (let it be axe)
"id": "myaxe", //Indicated in the code and it is important that it be concatenated or replace spaces with underscores.
"title": "my golden axe", //Name of object.
"chance": 100, //Chance that the pickaxe will break (0 - 100%, 101 - 0%)
"damage": 200, //Damage that is dealt to a stone block during impact.
"started_count": 2, //The initial amount of pickaxe in inventory.
"texture": "axe.png"
}

Mod with food type:

{
"name": "my test food", //The name of your mod.
"type": "food", //Mod type (let it be food)
"id": "goldenmeat", //Indicated in the code and it is important that it be concatenated or replace spaces with underscores.
"title": "golden meat", //Name of object.
"food": 80, //This value is responsible for the hunger given to you (it can be less than 0 or more).
"started_count": 2, //The initial amount of food in inventory.
"eating_text": "Great meat!", //The text that is displayed at the bottom and can be of the type: Delicious meat.
"texture": "goldmeat.png"
}
(1 edit)

Mods are an add-on to the game that has the type of setting, weapon, axe and pickaxe.

Now we will learn what we added in v0.8 - mods.


Similar mods are stored in the "game"/mods/mod.json path. Now I will tell and show you how to create your first mod, do not be afraid!

It's easy.


What a weapon mod looks like:

{
"name": "my test mod",
"type": "weapon",
"chance": 75,
"title": "My hyper sword",
"id": "mysword",
"started_count": 2,
"texture": "textures/sword.png"
}

Now we will analyze all this so that you understand:

  1. name - the name of the mod, type is the type of the mod (let's say weapon),
  2. type - the type of the mod (let's say weapon),
  3. chance - the chance that the weapon will break when killed (0 - always breaks, 101 - never breaks),
  4. title - This is the name of the item in the inventory and in the world,
  5. id - This is the designation of the item in the code, such as its quantity, etc., do not put spaces! either write together or use an underscore,
  6. started_count - This is the initial amount of the item that you will have in the inventor,
  7. texture - The path to the texture of the item that will be displayed in the inventor and in the world.


What a mod looks like with a customization type:

{
"name": "my test mod",
"type": "setting",
"health": 100,
"food": 100
}

Now we will analyze all this so that you understand:

  1. name - the name of the mod, type is the type of the mod (let's say weapon),
  2. type - the type of the mod (let's say setting),
  3. health - The amount of health at the start of the game with the mod, 
  4. food - The percentage of hunger when starting the game with the mod.


Good luck creating your first mod for v0.8! 

I said at the beginning that it's easy.

(1 edit)

Вот вам коды и активация консоли!

Here are the codes and console activation!


Shift+6 - Включить или выключить

Shift+6 - Enable or disable

get:

  1. rawmeat
  2. meat
  3. sword
  4. bread
  5. kebab
  6. wood
  7. crafttable
  8. stick
  9. axe
  10. stone
  11. smallstove
  12. regen_potion

spawn:

  1. dog
  2. cat
  3. tree
  4. rock

пример/example:

  1. get wood
  2. spawn dog

Это альфа тест игры и я дал её всем желающим. Как играть? Первым делом в игре находишь меч правом верхнем углу мира.

Есть баги но я их исправляю со временем.

сасай

If you have bugs or problems with the game, please report here!

Super WorldBox community · Created a new topic Ideas
(1 edit)

Here write your ideas for the game, the main thing that it was a smart and normal idea for the game.

Below I will write cool ideas for the game

evolution Simulator community · Created a new topic Bugs

Сообщите о багах в игре, вы будем вам рады.