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seiii-no

13
Posts
2
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A member registered 58 days ago · View creator page →

Creator of

Recent community posts

Thank you, yeah some levels are misleading on purpose lol

Thank you! I'm gonna expand on it some more after the jam, sadly I deleted the submission by accident lo

Thank you, I added some more changes after the jam ended but I accidentally deleted the game lmao

Thank you, most people who tried it so far think the difficulty is in speed, but it is not lol

No u 😍

ty ty, yeah I made sure movement/time is precisely calculated since the timer only ticks when you move, I gave it 5 seconds of of extra time on each level. 

playing this at work for maximum immersion 

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His game's name is the theme, he's 100% winning

man so many warioware style games this jam, I love it 👍🏻

Stressfully fun lol 🔥

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lmao thank you, you too, great minds think alike 😂


Checking yours out in a bit

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Hey guys, a lot of people liked the sim and asked for Multiplayer
(Static lead hosts session and members join and practice together)
and also numbered debuffs so they could make stuff like limit cut.

I pre-baked TEA's limit cut in there as a test/demo. (made it in 1 hour so its a little sloppy).

Also, if anything goes wrong your custom scenarios and you wanna completely reset the simulator, clear the cookies/cache/saved website data while you have the sim open, then refresh.

Let me know if there's anything  that needs fixed or added <3

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Things I plan on adding to this:

Like one reddit comment said, some cones are not authentic to the game, I'm adding a "closest to the source" as a targeting method. Added (Also added farthest from source)


Also things I plan on adding: (Let me know what you'd like)

  • Ability to Move boss Added
  • Boss tokens that do mechanics Added
  • Role targeting Added (Added many targeting methods)
  • Outside boss tokens that can shoot mechanics at arena. Added
  • Tethers between anything and anything, and the color of tether. Added
  • Gaze mechanic. On Hold unless high demand
  • Flare marker.  (Nvm not needed for now lol)
  • New debuffs, applying debuffs with attacks Added
  • Party list?  On Hold unless high demand


that's enough additions for today, I also don't wanna bloat the simulator with too many features unless necessary. 


Let me know if anything needs fixed or added <3