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Seekeh

74
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1
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7
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A member registered Nov 18, 2025 · View creator page →

Creator of

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I couln't figure out the strategy to beat the All Seer, but a really nice take on the theme. Feels very much like a complete game with the visuals, sound and story.

I like how simple yet still difficult it is, some improvement to the UI could be made, I was not sure if I need to press E or mouse button sometimes. Great visuals as well, feels well put together 

Really like the simplicity and the take of the theme, the whole game feels very complete. Of course, more content would be better, but that's the jam. Really nice job

Nice work with the voice acting and the narrative, I like it. I think there might be a bug sometimes where I would pick red/black and the ball lands on that but I still lose time, or maybe I didn't understand it correctly. Anyway, creative take on the idea

Thank you for playing!

What an awesome idea, really well done. The boxes are just a little finicky to jump on properly and I tended to slide of them often which was a little frustrating, but that's understandable for the jam scope. Great potential here!

A great idea, amazing world building and voice acting! Counting coins is not my idea of a fun activity, but this was fun. I would suggest to also be able to put the manual down on the table so I can have it open the whole time and make learning the conversions easier 

Really cool game, huge amount of content for the game jam scope and the random levels are well done. Great job

Cool concept, it's difficult to read the card descriptions in the game, but there is a lot of potential here. Great job with the art as well 

Thank you for playing and the feedback

Great idea that has a lot of potential and well done! Spent too much time on playing it :D I can only say that it needs more content, but for the jam, great

Thank you for the kind feedback

Thanks for playing to the end and the feedback! I agree, a better tutorial is needed

Nice idea, music and sound really fit well and the character controller feels very fluid as well

Nice concept, although it seems I had some performance issues and stuttering 

That's a cool concept, the movement feel fluid and it's rewarding to hit the combos. I think maybe some kind of visual timer/clock above the enemies would fit better

This actually thought me about some of the art history of the world, for that I immediately like it more, the UI is really well done as well 

Cool game and really nice visual look and feel. Early game is a bit too slow though, it takes a while to get a few upgrades and then it picks up nicely.

Fun idea, I filled my screen with rock, I am happy. I didn't get how far the red boulder is behind me, so I didn't know which upgrades to get. 

Loving the graphics and animations, it's a cool idea as well. It's easy to get overwhelmed with the orders even from the start, so the learning curve is quite tall, took me a while to figure out how to play, so I think a tutorial level with just one dino waiting would have been a welcome addition. But really good job on the feeling of the game, made me feel properly stressed to not get eaten 

Thank you for playing!

(1 edit)

The big number decrements for every increment/decrement away from the initial numbers on small stones. So on the small stone if you if you either add or remove 2, the big stone reduces by 2, but if you undo your change, ie. you add one to a small stone, then remove it, the big counter goes -1 then +1 back to original state.
It's not super intuitive, I should have reserved more time to explain what's happening. Thank you for playing though, much appreciated!

This has some good strategy elements in likes of XCOM, nice work!

Nice idea, I feel like the level countdown is unnecessary and would like to have a restart button when I know I screwed up tossing the bomb. Great work!

That was fun and had me panicking when as the flashlight started running out. Good job!

Was a bit difficult figuring out the rules, but a nice take. Really nice music and animations 

Great job for just 24 hours!

Thank for playing!

That was a thrilling story, good job on the dialogue and the visuals really fit the game.

I had fun playing this, nice idea. It was difficult to tell which era some items belonged to, the shield looked renaissance to me and the spear looked antique for example

Thanks for the feedback! Yeah, it's not super obvious and I didn't leave enough time for a proper tutorial

Thank you! Yup, this jam I learned how hard puzzle design can be 

Thank you for playing, You're right, it would look nicer with more shadows and nicer lighting, it's my next area of improvement 

Really creative idea and fluid controls. Get's a quite difficult later with tight corridors though, I felt like the creators are bit too good. 

Thank you, yes, there are 6 puzzles only, I should have added a nice ending scene. Thank you for playing through the end!

Really nice UI and graphics, I enjoyed playing this. I can only ask for more puzzles

Oh, I think you've uploaded the wrong version... The screenshots look really good

Very nice graphic effects. I beat the big red circle, but then nothing happens or did I need to do something else?

Bit hard, but I made it. Nice game

Can't access it? Make it public, then I will rate it