Deviously challenging as you make your way through. I'm definitely going to spend some time to make it to the end of this one. Very well done!
SeeBeeSee
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Oh no, gear Balatro, a weakness I didn't know I had. I can tell I've only scratched the surface but this is PHENOMENAL. It wears its inspiration on full display but certainly brings a novel and (albeit a little confusing to start) an addictive puzzle to the table. Definitely one of the best entries I've played, and without much competition. Incredible work.
Thanks for the feedback! I pushed for the AI to play fairly by needing to pay to shoot you and to have the same effects on its shots as the player would. The player has the advantage of being able to visually time their shots, and the AI equally has the advantage in being able to disrupt your timing/visuals, but otherwise I think we nailed the goal of putting you both on the same playing field.
As someone who ADORES spinner wheels in board games and have since I was little, it felt like this jam entry was made for me. The character sprites had me in tears, and the execution is faithful to its inspiration. I would have liked some confirmation for what upgrades actually did in the moment, rather than finding out in the next combat, but that's really my only criticism. A fantastic job well-done.
For something made on such a time crunch (and for a first game, at that), I thought this was pretty good! I think the tiles could use a bit more contrast in color/texture, and the delay on spinning a second time in mid-air did make a couple spots tricky. Save for that, I think I would have enjoyed even more of this with more levels/polish if you'd had the time. Good job!
Thank you for the feedback! I worked pretty hard to make a convincing AI- when we started out, it had a bad habit of 3-skulling itself to death really quickly and making the game too easy, and just as likely to 3-skull you to death before you could even retaliate- and for free, at that. Made it play fair and spend money, and gave it some tools to play a little better in the end. Glad you enjoyed it!
I don't think there was a moment I was playing this where I wasn't smiling or laughing. The Warioware inspiration is readily apparent, and the premise is plenty creative and unique. The execution is just *chef's kiss* spot-on- very smooth. This is definitely among the top of the entries I've played so far, and I'll almost certainly be coming back to it again once the jam is wrapped up. Phenomenal work.
You know, I wasn't sold on the premise at first glance, but I thought this was pretty fun. Getting multiple full bars and watching the multiplier skyrocket and cover half the screen was hypnotizing, I swear. I agree with the other commenters so far that it's a little grindy at the start, but not unbearable. Nice work.
Just double-checking: are you saying that the UI buttons for the scene are working for you now? I am currently going over our list of reported bugs (internally and on Itch- we're 8-10 hours apart in time zones on the team!), and this was one of the tricky ones I was setting aside for this afternoon.


