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A member registered Feb 02, 2021 · View creator page →

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Game aesthetic is outstanding. I've always had a thing with isometric perspective. Awesome job!

I would totally break my fingers back in the days with this game :)

And extra kudos for make raspberry pi build!

Lovely cutscenes an death animations. 

There is an issues with controls (I played the linux version), sometimes it's like a key keeps getting pressed even if I released it. I've noticed the same issue on my game, it's probably caused by Godot when you force FPS cap down.

Despite this, a really fun and well crafted platformer game.

Excellent implementation of the theme!

Switching gravity and foreground/background is a really good catch.

I get this error when trying to launch (on Ubuntu 18.04):
"error while loading shared libraries: libopenal.so.1: cannot open shared object file: No such file or directory" 

Very fun indeed. I liked how the game world feels big despite the restrictions.

Really cool! I like it.

Complete with a lot of mechanics, captivating and coherent art style on every different minigame.

Probably it's just because the "two floors" structure, but I'm getting strong "Spy Vs Spy" vibes, and I loved that game when I was kid.

Really well done.

Thanks!

Floyd-Steinberg dithering algorithm does wonderful things on eerie sunset pictures :)

Thanks a lot!

The game was developed on Linux (Ubuntu 18.04 LTS) so the Linux build is always the first one.
I'm glad to know that it runs also on Arch Linux.

You're right, I took the easy way out so the walls are just cubes with a brick wall texture. The sharpness was achieved removing linear interpolation filter and mipmap.

Thank you!

Great, I liked a lot the cutscenes and the William Gibson atmosphere.

I really dig this.

Love the Wolfenstein 3D feeling and the overall atmosphere. 

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Thank you for your kind words!

For the ghost, furniture and doors I made a shader inspired by Lucas Pope's work on "Return of the Obra Dinn"

Cool! And it feels complete. I would surely play this on my cellphone back in the days.

I liked a lot the fow / lightinig system. 

Thanks for playing this and thanks for the tips!

I'm actually using 84x48 as size and 252x144 as test width/height to have the windows bigger while maintaining jam rules.

More hints or some tutorial are definitely necessary but I was running out of time. This is my first jam and my first playable Godot game, so I was focusing on finish the project.