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secretbuddy14

10
Posts
A member registered Mar 01, 2026 · View creator page →

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Okay the visuals are SO beautiful, I love the main character's design, I love the design and lighting of the map, I love the comic at the start, and even the smaller details like the main character's face changing expression when low on light.

Having to hold E to light your lantern instead of just pressing E was a good choice as it adds tension when exploring of if you'll be able to light it in time before it goes out. I've had a few instances where I just barely lit my lantern with like 0.8s left and it feels tense, very cool.

The music and sound effects are really REALLY well done, my only issue with the audio is the sound that plays when your lantern goes below 10s and starts dimming, The sound itself is really well done and sounds like something straight out of Don't Starve but it gets quite repetive, adding multiple variations of the sound would've probably fixed this and maybe making the sound play a bit later since I think it plays a bit earlier than it should.

Ohhhh it's from the direction you came from, I though it just rotated it's direction every move you made.

I think it's still not very clear how it works though, I didn't get it throughout my entire playthrough.

I love the chain tile itself though, Lends itself to alot of cool puzzles.

This game is actually really polished, especially the effects when damaging and breaking the cubes are really satisfying, when you add sound effects to the game I can only imagine how good it will feel as they already have soo much JUICE!

It's very fun trying to hit as many enemies at once.

I love how you represent the rift closing in such a simple way, having the white variants of the enemies destroy your rift, really clean and immersive implementation.

This was awesome, kind of reminds me of those Zelda puzzles where you step over all of the switches without retracing your steps.

The diagonal movement had me worried for a second hearing about it but it worked really well and was very responsive.

The pixel art is adorable and the background looks really good.

The amount of mechanics introduced that all managed to be fun and create for plenty of fun puzzles is amazing.

This game was very clear to understand and the little tutorial messages were very appreciated, the chain tile while also being a fun tile was kinda unclear at the start of how it worked, having an indicator that shows where it is currently aiming towards would fix this problem.

I'm not usually very good at puzzle games but I had alot of fun with this, Great job (:

I loved the artstyle (kinda reminded me of Wario Ware with the fast changing between different scenes and the music) and each level having different fail animations was very funny and cute, Basically this game's style is awesome.

There needed to be more feedback when hitting notes (like a particle effect) cause the notes lack any oomph when you hit them.

This was very fun, using certain moves to stall yourself so you can wait out an enemy attack and then move in is very satisfying and it's cool how basically every ability can be used like that. All the abilities feel like they have quite a variety of use cases despite how simple they are.

The music and artwork were both very beautiful, I love the colors and the character designs and the music despite only having one track didn't get old even after playing on loop for a while.

Just found it very confusing at the start.

Great job!

Thank you, I'm also really happy with the art Jayden did for the jam, I think the style is really creative looking.

While I haven't played rhythm heaven I have seen plenty of gameplay from it and I did think to myself that this is kinda like a minigame for it. Thank you so much, I'm happy you enjoyed it alot! (:

thank you so much :D

finally I got it out, AAAAA that was quite fun