Thanks Romain, that's great to hear. I would love to do a longer let's play of this game (if/when it is completed) if that's ok?
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I played this game and found it kind of uplifting in a strange way. Definitely an experience, and the way the options changed the story was really clever.
I did a video on the game, if anyone wants to watch:
I managed to get over 7000 on a few tries. That's my highest score.
I'm a fan of anything that mocks an office environment, so I instantly like this game. It's very simple to play, although for some reason I thought clicking the coffee would lower my stress. At times it felt a bit random as to how many clicks on the computer it took to fix the blue screen, and too many all in a row would end any game, but good overall.
I did a video, if anyone wants to watch: https://www.youtube.com/watch?v=vU4nWh1F0xQ
This was a lot of fun for a demo - I'll admit to setting a few bombs off intentionally - and I hope you make it on Steam Greenlight - I voted! I'm looking forward to more challenges.
Have to agree with the user that brought up the camera rotating with the mouse - it's a bit too herky-jerky for me.
I did a video, if anyone feels like watching: https://www.youtube.com/watch?v=Tl60m7M34SM
I feel like there was a lot to like about this game - but the health/save/respawn system dealt the overall experience a major blow. Getting past a boss and onto a new world, only to die and go back to half way through the previous world was very frustrating for me. Going back and having only one bar of health got annoying quickly. Also, the style of the mountains level was a bit hard to look at.
On the plus side, the game controlled well, there was a variety of enemies and backgrounds, and I did get to complete the game eventually.
I did a video on the game, which has more "in the moment" thoughts, if anyone wants to watch: https://www.youtube.com/watch?v=byK-isDlmNA
This game is so much fun. It's simple, and feels like it could be mastered with a bit of practice. It's also reeeeally satisfying to see lots of aliens blow up when you hit them with a bomb. It's fast paced and I like it. The limited view also makes for a couple of jumps, when you turn and suddenly an alien is on you.
My only gripe is that having to click again to throw feels a bit unnatural. It may just be me, but having an item throw when you release the mouse would maybe flow a bit better? I'm not a developer, so it may not even be possible - just my thoughts.
I did a youtube video on it - maybe the most genuinely fun game I've played in a while: https://www.youtube.com/watch?v=eJ_nPbiqG6Q
I did enjoy the game - the sprites had a pleasingly retro vibe for someone who grew up on the original Game Boy, and it's an interesting take on the gardening sim style. I also liked destroying the local ecosystem with my scythe upgrade.
On the negative side, the game crashed for me after I grew my first pumpkins. This, combined with not have a save feature, meant i lost all my progress, which killed me. I think this was also after your patch.
I did a youtube video on it, which has more of my "in the moment" thoughts: https://www.youtube.com/watch?v=BrkGTAtkQOI - someone left a positive comment even with the crash.
I really enjoy playing this game - although it seems that Ana and Jakob do not... I feel that the shorter form works better for the decision-style games than spread out over 5 episodes. Sometimes it feels though that there's nothing you can do to pick up morale, which irritated me a bit - if I can knock it down, I should be able to raise it back up?
Overall, though, very solid and enjoyable - and I've still got 14 endings left to find, so great replay value!
I've done a couple of let's plays on it as well....