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SecondEraOfMoles

21
Posts
A member registered Jun 22, 2016

Recent community posts

It's an ok game, and it feels like, if mastered, it would feel great to cut through people. I did not master it in 10 minutes and so felt a tad frustrated.

It's not all bad - I made a video on it which I think has a more positive vibe:

This was pretty cool. I absolutely love the pooping animation and the walk cycle.

I did a video on it if anyone wants some more in-the-moment thoughts:

The game is ridiculous and fun. A few things I didn't like: using the Y key instead of the U key for Yvonne, no record of high scores and having to relaunch the game to replay. Other than that, good job!

I did a let's play of it if anyone wants some more in-the-moment thoughts

I played this recently, and although I didn't understand it, I enjoyed the experience. For some reason the older man reminds me of Joel from The Last Of Us.

I did a let's play of it, if anyone wants to see some more in-the=moment thoughts.

I've just played the prologue, and think the game is really clever. I like the way that it's animated too. I was a bit disappointed that I couldn't control the lever with L, but no complaints other than that.

I did a let's play that has some of my more in-the-moment thoughts:

I made a video on this for YouTube. My main feedback would be that the pacing was just a touch slow for me, and that the voice from the TV just made me laugh. Other than that, it's a promising start.

You can see more of my in-the-moment thoughts in my video, if you would like:

I gave this a go, because it looks great. It almost reminds me of fantastical worlds in children's books with the way it looks. I don't think I really understood it though - people talked to me about stuff, but I don't know if I actually did anything. I liked the music though.

I've added a link to my video, in case anyone wants to see some more in-the-moment thoughts.

I completely forgot that I played this, but the memory of it still makes me smile. It's absolutely gorgeous.

 I did a let's play of it a while back, if anyone wants to hear more of my thoughts on it:

Thanks Romain, that's great to hear. I would love to do a longer let's play of this game (if/when it is completed) if that's ok?

I really enjoyed the demo - I can't wait to see what an expanded game looks like!

I did a video on the game, with some more thoughts, if anyone wants to watch:



I played this game and found it kind of uplifting in a strange way. Definitely an experience, and the way the options changed the story was really clever.


I did a video on the game, if anyone wants to watch:


Ah cool - knowing that it's random by design helps.

Having worked in a tech company, the tech staff do tend to run on coffee alone.

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I managed to get over 7000 on a few tries. That's my highest score.

I'm a fan of anything that mocks an office environment, so I instantly like this game. It's very simple to play, although for some reason I thought clicking the coffee would lower my stress. At times it felt a bit random as to how many clicks on the computer it took to fix the blue screen, and too many all in a row would end any game, but good overall.

I did a video, if anyone wants to watch: https://www.youtube.com/watch?v=vU4nWh1F0xQ



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This was a lot of fun for a demo - I'll admit to setting a few bombs off intentionally - and I hope you make it on Steam Greenlight - I voted! I'm looking forward to more challenges.

Have to agree with the user that brought up the camera rotating with the mouse - it's a bit too herky-jerky for me.

I did a video, if anyone feels like watching: https://www.youtube.com/watch?v=Tl60m7M34SM


Thanks!

This game is so much fun. It's simple, and feels like it could be mastered with a bit of practice. It's also reeeeally satisfying to see lots of aliens blow up when you hit them with a bomb. It's fast paced and I like it. The limited view also makes for a couple of jumps, when you turn and suddenly an alien is on you.

My only gripe is that having to click again to throw feels a bit unnatural. It may just be me, but having an item throw when you release the mouse would maybe flow a bit better? I'm not a developer, so it may not even be possible - just my thoughts.

I did a youtube video on it - maybe the most genuinely fun game I've played in a while: https://www.youtube.com/watch?v=eJ_nPbiqG6Q

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I did enjoy the game - the sprites had a pleasingly retro vibe for someone who grew up on the original Game Boy, and it's an interesting take on the gardening sim style. I also liked destroying the local ecosystem with my scythe upgrade.

On the negative side, the game crashed for me after I grew my first pumpkins. This, combined with not have a save feature, meant i lost all my progress, which killed me. I think this was also after your patch.

I did a youtube video on it, which has more of my "in the moment" thoughts: https://www.youtube.com/watch?v=BrkGTAtkQOI - someone left a positive comment even with the crash.

I really enjoy playing this game - although it seems that Ana and Jakob do not... I feel that the shorter form works better for the decision-style games than spread out over 5 episodes. Sometimes it feels though that there's nothing you can do to pick up morale, which irritated me a bit - if I can knock it down, I should be able to raise it back up?

Overall, though, very solid and enjoyable - and I've still got 14 endings left to find, so great replay value!

I've done a couple of let's plays on it as well....
https://www.youtube.com/watch?v=C6G4NAxCvw8

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This game was so incredibly silly, and I love it. Great job.


I did a youtube on it if anyone wants to see how badly I did...

https://www.youtube.com/watch?v=EIP0U1ZwyDA