Hey waclawi! Looks like I've missed the last update so I'll comment here for the current one and latter. Looks like you're addressing core issues that the game has. The bug is fixed and the new features are great. I thoroughly enjoy playing with the Charge Beam skill and the Overclock skill will help make this playstyle even more enjoyable!
Energy droplets is also a great answer to the passive gameplay that the previous energy management was forcing me into.
I'm a little bit saddened by the change in highscore calcs as I liked achieving those ridiculous scores, but I agree that it is for the better.
Sebamus
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Weekly #28 (17.11.2025 - 23.11.2025) - Energy Overhaul comments · Posted in Weekly #28 (17.11.2025 - 23.11.2025) - Energy Overhaul comments
Weekly #26 (02.11.2025 - 09.11.2025) - Preparing for v0.1.5 comments · Posted in Weekly #26 (02.11.2025 - 09.11.2025) - Preparing for v0.1.5 comments
Weekly #25 (27.10.2025 - 02.11.2025) - Go with the FLOW! comments · Posted in Weekly #25 (27.10.2025 - 02.11.2025) - Go with the FLOW! comments
Weekly #24 (20.10.2025 - 26.10.2025) - Playtests are LIVE! comments · Posted in Weekly #24 (20.10.2025 - 26.10.2025) - Playtests are LIVE! comments
Hey waclawi Great job with the Playtest! I had a great time playing the current version!
About the project Icon. I think it's great as it is. Its easily distinguishable from other games and design itself nicely fits into the simplistic design.
I'm looking forward for your future updates!
P.S
Good job with the fixes. You've managed to tackle most of the problems I encountered during playtest.
Weekly #16 (18.08.2025 – 24.08.2025) - Size Matters! comments · Posted in Weekly #16 (18.08.2025 – 24.08.2025) - Size Matters! comments
Weekly #15 (11.08.2025 – 17.08.2025) - Oh lawd he comin! comments · Posted in Weekly #15 (11.08.2025 – 17.08.2025) - Oh lawd he comin! comments
Another great update! It's impressive how fast you're at cooking them. I think most of the features you introduced in this patch are great.
I'm just a little bit worried about being able to click-damage enemies during pause. It might trivialize the game if it goes live. Unless it's for testing purposes, then it's completely understandable!
Weekly #13 (28.07.2025 – 03.08.2025) - Map borders comments · Posted in Weekly #13 (28.07.2025 – 03.08.2025) - Map borders comments
Weekly #8 (23.06.2025 – 29.06.2025) comments · Posted in Weekly #8 (23.06.2025 – 29.06.2025) comments
Weekly #6 (09.06.2025 – 15.06.2025) comments · Posted in Weekly #6 (09.06.2025 – 15.06.2025) comments