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Sebamus

10
Posts
1
Followers
A member registered Mar 20, 2025

Creator of

Recent community posts

Hey waclawi! Looks like I've missed the last update so I'll comment here for the current one and latter. Looks like you're addressing core issues that the game has. The bug is fixed and the new features are great. I thoroughly enjoy playing with the Charge Beam skill and the Overclock skill will help make this playstyle even more enjoyable!
Energy droplets is also a great answer to the passive gameplay that the previous energy management was forcing me into.

I'm a little bit saddened by the change in highscore calcs as I liked achieving those ridiculous scores, but I agree that it is for the better.

Hey waclawi! Those changes are a great leap forward! 

I'm saddened by the fact that I probably won't be able to exploit the enemy movement by blocking their path with the newly placed building, but better optimization should be a nice trade-off!

Hey waclawi! You've managed to surprise me with the number of changes this time as well!

GJ with reworking the Healing field tower. I bet it will make it a pretty useful tool now!

P.S

Thanks for posting the scoreboard. Can't wait to beat it next time I hope in to do some playtests!

Hey waclawi Great job with the Playtest! I had a great time playing the current version!

About the project Icon. I think it's great as it is. Its easily distinguishable from other games and design itself nicely fits into the simplistic design.

I'm looking forward for your future updates!

P.S
Good job with the fixes. You've managed to tackle most of the problems I encountered during playtest.

wow, so exiting. Orbital beams go brrr.

Another great update! It's impressive how fast you're at cooking them. I think most of the features you introduced in this patch are great. 

I'm just a little bit worried about being able to click-damage enemies during pause. It might trivialize the game if it goes live. Unless it's for testing purposes, then it's completely understandable!

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Great work as always waclawi!

Black mist at the border fits perfectly!

The idea for discovering map sounds great and would add a mystery to each mission. I think it's a great feature to implement!

You're getting better and better at writing new changelogs. Keep it up and may changes in your personal life inspire you to make even greater changes to Squars!

Can't wait for the Steam version to be available!

Hey waclawi!
Became fun since I first saw your game.
All the changes look great. Keep up the good work!