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seanwadair

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A member registered Mar 13, 2020 · View creator page →

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  I love "Titanfall" and "Wolfenstein" plus old-school FPS so I thought I'd try your game. 

  The game starts and it's default checkerboard textures and default Unity skybox. It looks like ass and that you didn't try at all, but I'll forgive it. Then I jump up, get some food I don't need. I can punch but there are no enemies in this action game.  I do a jump but then you need to do a wall jump. I do the wall jump but fail.  Try again, fail. Turns out that it needs to be a sprinted wall jump from farther away. There is no indication in the game you need to sprint or how to do it unless you read the how-to section. So as a tutorial level this fails immediately because it's trying to introduce two mechanics at the same time.  After 5 minutes of dealing with your crappy controls, I finally make the jump, and now I need to do it twice in a row.  I try and your clunky wall jump doesn't work.  I try again, fail. Each time I do I have to run and go back to where I started. None of this is remotely fun so I quit.  It's nice you can do this while blindfolded in 1 second because you made the game but as a new player it's a buggy, ugly, boring mess.  Also, your menu is broken, and once paused I can't resume unless I refresh the page. 

  Right now, the opening level sets up an indie "Ghostrunner" or "Mirrors Edge". If that was your goal, polish the fuck out of the wall run mechanic, replace the default UI for it, rewrite your description and call your game an FPS platformer. If you want to copy "Wolfenstein" then you should have the first level be shooting Nazis in the face. If you want to copy "Titanfall", you should add a double jump, make platforming much easier, and start with you getting a pistol and shooting soldiers in the face. Whatever you do, figure out what the game is (platformer or action) and then make the first level as fun and polished as you possibly can.

Hello glad to inspire others. I don't know how many branches/plot selections but there are 48 videos.  We brainstormed choices, wrote a script, and then filmed the script while improvising any ideas we came up with the same day.  Later I edited the videos, exported them, and brought them into Unity as video textures. To handle the QTE and multiple choices, I used Fungus which is a free Asset.  Good luck with your project!

His name is Tahrim Kahlis. Great actor. Check out the game to see more of his work.

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First off thanks for playing! Secondly, yes there is a clear ending. Just have to make the right choices to see it.