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Seano4D

38
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1
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35
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35
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A member registered Aug 17, 2023 · View creator page →

Creator of

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Check out a tutorial "How to export Unity To Itch.io Web"you can get this to run on the site itself without the download :)

Great work in the timeframe you made it, a day late to the jam i hear? great work dude!

Snek

Ive taken out the GYRO for now as it seems to veer off all the time

More levels!, I enjoyed this thank you

Love the 8bit sounding music track, My next game is going to be needing something like this, I will come back and let you know if any tracks were used and where and of course credit you with links to here too, Thank you for your publishing!

Am I doing something wrong? everytime the game loads something on the screen dissapears and i can only adjust the sliders, there is a 4 minute timer that never goes down, is this something on my end?

Very nice music pack,
very kind of you too to post it for all thank you for publishing!

Really nice music! and you're waiving the credit/liscence too! thats more than kind of you, I hope you get donated well for the amount of quality you have provided,

Are you explicitly wanting no credit? There is a song in the pack I think would suit my game and thinking of remixing it to suit, I would love to put credit and link to this page if so.

thank you for publishing!

Not bad at all for 2 weeks of works, very nice mechanics and love the camera

Its all good! ill try sort some way to play this and give you a proper review,
or if you can make a pc port ;)

Congratulations on the publish!

My favorite game was warioware on the GBA as a kid, I can't wait to play this!,

aww After downloading I realise its an apk, sadly I have an Iphone,


Maybe a little andoid disclaimer, hope to see a video/trailer on this one day, and I hope to try this out

looks cool though!

This game works, feels and looks great, the camera is great (really good infact) the assets are mid,  but its a really good game I could see on mobile, did you make more on this?

I could see Idle collectables in each run coins to upgrade shield, go faster ect,

great game all in all though, how long did it take?


Nice game, Im not sure what round I got to in the end but enjoyable and cute, Really like the pixel artwork on this game!

Hello everyone, Ive just seen on other pages theres sections where developers can interact with their users alot more easier,
I hope to answer many and any questions anybody has for me whilst im developing this game.

I would like to hear your input about what you would like to see of fix in game whilst im developing,

I havent released an update for a while as im trying to polish off every bit in what will be my biggest update so far, please let me know if this is an issue and you would like more regular updates. but I hope everyone understands the delay between the latest update.

haha that's great dude, love the video, graphics looking great now too, I've sent you a song to use in discord if you wish too.

Nice does this mean we can make ramps and such in vehicle mode and then just drop em off with the new detatch block?

You should be able to re organize any asset for RPG maker MV
will require an advanced paint program like paint dot net (free) or photoshop (paid) shouldnt be too hard to figure out, I think the A1,B,C,D Referes to a grid map

Have you added any particle effects to the game dude?
Wheelspin, Engine/blades/Turbines. - Top Speed whoosh lines ect?
-----------------------------
hope youre well glad to see soo many updates, starting to look really amazing

I had it on 3 difficulty, I didnt find any quest texts, I went to the mines and got bow to the left.

Very Nice game, no issues, I got bow and arrow didnt find spear however the combat is maybe a bit too easy and you can easily dodge most things by Jumping but thats okay, the combat feels like it could do with a little work, as it feels quite stiff at times, but overall its a nice game, you have nice parallax scrolling, and many features that make this quite a nice game, i would love to see some juicy font damage numbers come out of enemies when you attack them to give it that sense of damage but thats just me, nicely done to all those involved and I look forward to seeing improvements if this game is still being worked on :)

Very cool indeed, can you make some changes,
Sand ColourPallette Checkboxes, and generate ground at random :) i like, the lowest fps was about 50 ish, good little thing here

(2 edits)

months from now..

I have better news than that!

If youre playing on the Xbox one controller there is now a 360 degree camera Rotation implemented in the "Rolling up" stage as well as on the Overworlds now,

We also have a Rudimentry Pause menu too (all are WIP) but I hope this solves some frustration for you - by making the pause menu I found and Fixed a big bug too so thanks for making me look into it last night.

I did take a poll whilst developing on stream today and the overwhelming majority of people didnt want camera Rotation on the main levels themselves however I will add this into the options to either have or not have,

it was a tricky implementing it so late into the game but we got there today as well as the Pause menu Implemented last night, the latest copy has both in now

360 Rotatable Camera Is in and it was thanks to your enquiry SweetJeeb
i have yet to make an announcement about it as its not 100% how I would like it but I think you'll find on the "Rolling Up" level in particular you'll be quite pleased,
the player also moves in the direction the camera is facing (that was the hard part)

Thank you for your review its something I take seriously for everyone! :) hope you enjoy the new mechanics on the levels that need it most
except level 4 (thats going in the trash ;))

also It seems 7zip and Windows Extractor all seem to act Funky with the Unzipping, I used WinRar to Zip up and have no issues unzipping the download using Winrar, sorry if thats inconveniant for you, Ive set a password on the file too

Password: SEANO4D

I hope you Enjoy!
Regards [Seano4d]

Hello once again,

I'm pleased to inform you that I've just uploaded a new version of the game. In this update, I've made some minor tweaks to the UI, but most importantly, I've addressed the password issue. I've now established a password for the file, which is "SEANO4D," to prevent any further problems related to passwords. Please note that this particular update does not include the pause menu, but rest assured, it's a priority for the very next update.

Your feedback has been immensely valuable, and I want to express my gratitude for bringing these matters to my attention. If you have any more questions or feedback, please don't hesitate to reach out. Your support is greatly appreciated.

Thank you once again,

Seano4D

Hello Sweetjeeb,

I hope you're doing well. First and foremost, I want to express my sincere gratitude for your purchase and your support for the game. I truly value your feedback and the opportunity to address your concerns.

I'm sorry to hear that you encountered difficulties while attempting to unzip the game. It's puzzling that a password prompt appeared during the extraction process, as I didn't intentionally implement any such restriction. I've also had another user report a similar issue, which makes it even more perplexing.

Regarding the absence of camera control and a pause menu, you're absolutely correct. This game was originally designed for mobile platforms and is currently undergoing a conversion to be compatible with PC. Unfortunately, the initial design lacked the necessary inputs and buttons to support camera rotation or a pause menu. I'd like to assure you that both of these features, along with audio options, save data modifications, and more, are on the agenda for the upcoming update. I haven't made concrete plans for a rotatable camera yet, but I've designed all the levels (except level 4) in a way that shouldn't necessitate camera rotation at this point.

I'm genuinely surprised to hear about the virus warning you received. I want to emphasize that I have no intentions of creating anything malicious on the side and bundling it with the game. I'm committed to delivering a positive and enjoyable gaming experience.

The Banjo Kazooie-inspired elements, particularly the collectibles affecting the world maps and the forthcoming addition of characters for cosmetics and missions, are integral to the game's vision. I'm working diligently to bring these elements to life.

As a sole developer, I invest countless hours each day into enhancing the game, and some improvements can be achieved relatively quickly, while others require more time and care. At this very moment, I'm actively working on the pause menu. If you're interested in staying up-to-date with the development process, I encourage you to join our Discord community. I regularly share detailed progress updates there, often multiple times a day. Just today, I made updates to the time attack UI, implemented a counting timer for the "Rolling Up" stage, and, as mentioned earlier, I'm currently focused on the Pause Menu.

Once again, I want to express my deep appreciation for your support and understanding. Rest assured that the game is entirely completable without the need for camera adjustments, as it was initially tailored for mobile devices. However, as we transition to PC, we are diligently working on optimizing and adapting all aspects of the game.

For more frequent and real-time updates on the game's progress, you can find the Discord link here (valid for 7 days): [https://discord.gg/CgYT7Dmq].

Thank you once more for your support, and please feel free to reach out if you have any more questions or feedback. Your input is invaluable in shaping the future of the game.

Warm regards,

[Seano4D]

Yeah good idea!, its nice to see a project that isnt blocks and cubes, Ive just updated my demo today too, feel free to check it out,

your game looks amazing though nice attention to detail everywhere, those sprites are delicious!

Hello (Admin from Unity Dev FB) this game looks stunning, I think this will go far, ill stick on my watchlist on Steam for ya!

No thank you dude, if you liked it I have some good news ill be adding fullscreen PC landscape to itch for free soon with a bonus game too, been working hard in the background, cant wait to see it being played,, nice going for the studio send me the links! ill help out where I can :)

Very nice ball game! Im a fellow ball game designer and can appreciate the hard work that has gone into them, I like the camera changing element to the game thats something I didnt implement as mines is for mobile primarily, Are you planning on expanding this game at all? would love to see more worlds! :) great job

Thank you for your indepth review, glad you enjoyed the game!

I'd like to address some of the points you raised:

Regarding the world design, I'm pleased to hear that you've noticed the deliberate path we've created for players to delve deeper into the game. Your feedback about this is invaluable. Additionally, I'm excited to let you know that we have plans to introduce an overworld map to assist newcomers in navigating the game more smoothly.

As for the audio mix, I gather you're referring to the ability to adjust the sound effects and music volume. Your observation is spot on, and I'm happy to inform you that this feature is on the horizon. Keep an eye out for the upcoming update that will include an option to control audio levels through the open door section in the main menu.

I also wanted to address the leaderboard situation you brought up. It's true that integrating leaderboards can be complex, especially considering the verification process to maintain fairness. While my access to certain features is dependent on Google Store approval, I'm actively exploring options. Unfortunately, implementing a system that ensures fairness by checking for cheating would involve significant server resources and associated costs, making it quite challenging to execute. However, I've devised an alternative solution. I plan to encourage players to upload gameplay videos to the established speedrunning community at https://www.speedrun.com/. This method will allow for verification through screen recordings, ensuring a level playing field.

Once again, thank you for your thorough review and your insightful feedback. It's players like you who drive the continuous improvement of the game. If you have any more suggestions or observations, please don't hesitate to share them. Your input is invaluable as we work to enhance the gaming experience. Best regards,

Seano4D <3

Thank you for your kind review! lots and lots of bits in this game, how it should be :)

very good way of putting it! Im glad you enjoyed its jam packed with content I just kept going and going! <3

Thank you Kind Ryfooled! a more jam packed version is also availible on Itchermarooo :)

The Mobile Version is up! and works lovely if you do purchase I will add your name to the Sprecial Thanks as an added bonus :)

Thank you my lovely, really appreciate the feedback, if anything needs sorting or changing don't hesitate to say! :)

Seeing the development over the course of many months you have fine tuned this very nice, I hope to continue to see more progress and can offer any advice you may need if youre looking you're coding is getting better by the day!

Thank you for you kind review, I have some good news Im only waiting for my ID to pass on the stores and this game will be availible on phones straight away! even better news this game is designed on mobiles and works even better on phones! :) this PC version is for testing purposes only :)