I think I love this game a little too much actually.
If this doesn't get a steam release with more maps, guns, and advanced leaderboard, I'm going to do something bad. Just kidding but still!!! PLEASE? please.
Hmmmmm...
I honestly can't fully remember what happened. I have a feeling it's one of those EXTREMELY specific bugs where you get to use terminology like "client" and "server", but... all I remember is that as I was going into the hidden area to the left of spawn, I was running into enemies and pushing them without taking damage (also they didn't seem to notice me) and I couldn't collect the double jump after opening the chest.
Maybe my hitbox got hit elsewhere somehow?
Oddly enough, Gary the Scary seemed to know where I was and attacked at me directly. Though, His attacks didn't do any damage.
This game is ridiculously charming lmao. I am 16, I didn't have the chance to play much ps2 or Nintendo 64, but even still, this gives me an extremely distinct vibe.
the attack (and moving in general) is actually ridiculously juicy. Makes me think I would LOVE ultrakill if I finally got around to playing it.
The voice lines lmao. I don't even have to say anything for that, you know those are awesome.
(By the way, I noticed the shameless plug)
I hope to see this show up in the GMTK winners!
PS. I thought that the "loop" part was in perpetually making sequels lmao. That's how strong of a vibe I'm getting.
The ONLY thing I found myself wishing, was that the death sequence maybe had a couple extra possible voice lines, and the ending sequence when you get to the top has another ending. Also maybe something happens if you actually stay in the cage.
But I might as well be saying that the only problem with this game is that there isn't more of it. ... maybe reruns and reboots have merit...
LMAOOO THE OPTIONS
anyways yes
This is fun. I reaaaally liked this. The animations are ACTUALLY INSANE BRUV
Dawg you made a metroidvania for a game jam
you're insane
Anyways, though, couple things. Sometimes the loop doesn't reset exactly the same. So one time I'd speedrun to the dash ability and there would be no enemies in the way, other times there would be. Not sure if it's intentional, but if it is, I would rather KNOW it was changing in this way.
the items you can collect in the chests are cool, but I found myself not knowing what they did lol. Pretty sure the clover... extends the time you have? ummm... tiny bit unsure on that lllolll
Speaking of the chests, when I first made it to the dash ability, I somehow didn't realize I had to hit the chest to open it (partly because I read the "press shift to dash", before I realized it was a chest...). Maybe it would be nice if the items were just... there, and you could collect them normally?
also. I cheated. I got a bug somehow that made me invincible. I have no clue how, but it made the boss significantly easier lol
AMAZING job brothers
This is a fun idea!
I kinda found out you can use a Crossroad to sent the king back and forth on the same few blocks infinitely, and he just got stuck like that lol. Which turns out to be kinda game breaking because I can surround him in power blocks 24/7, which took me to round 5 without doing very much...
I wish there was something else to complicate it maybe?
Perhaps the king HAS to get to certain squares or the villagers will perish. I dunno...
The Icons can be hard to discern from each other at a distance, like food and wood, or stone and gold tiles.
I actually really like this idea though!
Pretty fun!
The characters around the office remind me of... uh, The Office.
I did find myself wishing there could be some kind of level select so I didn't have to redo everything again. Or maybe once you destroy enough objects it would automatically move to the next day.
I think I got sent out of bounds a few times which basically forced a loss on day 2 haha. I'd try to destroy an object on one of the desks (Bottom left), and suddenly I'm just clipping through the wall.
overall nice job!
Thank you!! although... I regret to inform you that you have played the entire game LMAO
Unless if you didn't try pressing space while falling. It plays a little sound. Think Booping freddy's nose in fnaf 1 levels of excitement.
I kinda wish now that I made a way to exit to main menu from the falling scene. That.. would've been smart... (... oh well...)