I don't know if it's intentional, but the mechanics around being tied up work strangely when the inventory is full. Sometimes you lose the equipped weapon/shoes when you get tied. Also, when pressing B to be untied, the equipped ropes fall to the ground.
seanaga
Recent community posts
Hey. I'll drop here some things that could work. I suppose they are all super time consuming, so I would only recommend the first two ones as short term suggestions:
-Make it possible to skip dialogues in an easier way (clicking anywere, or holding ctrl to skip quickly). I know you have worked really hard in writing the dialogues, but after you have read them 2-3 times, the magic of novelty unfortunately goes down.
-Randomness in waves: after some days playing, the game becomes predictable. Adding a point of random should fix this.
-Introduce more game mechanics, for example: a debuff that makes you run in the opposite direction that you are pressing, mediated by lust; another example could be becoming overattached to certain evil waifus (developing a fetish for them?), which could lead to becoming more vulnerable to them; related to the previous, it could be interesting to be able to "heal" from the different fetishes if you avoid them for long enough, so that the game punishes the player for playing badly
-More game over scenarios: I really liked the Kalysea and Lily game overs! And not only because they were hot, but because it adds pressure to the game knowing that you can lose by getting caught a bunch of times. I think all evil waifus should have 1-2 different game overs, in due time. Also, this could combo well with the previous point about personal fetishes and healing from them (maybe the player wants to force the game over, or maybe you want to avoid it).
-Upgraded evil waifus: maybe once in a while, a super Morgana or a super Maeve could spawn! One particularly mean that has a ton of HP and is harder to avoid.
-More content: this is super obvious and probably require a ton of work, but more items, more evil waifus, more Luna quests, more fetishes, more bosses...
I dumped here all that came to my mind right now, obviously there is no rush. I really like the project, keep up with the good work :) .
Thank you for the answer. The project is great by itself, and I think it will be healthy in the mid/long term to offer these periodic updates, because otherwise it would become repetitive and boring very quickly. I'm saying this just to stress that there is no rush in "fixing stuff", keep the updates coming and the fans cumming :) .
If I'm not mistaken, when HP reaches 0 you cannot move anymore, and that's it. What makes me think, it would be interesting to set another mechanic. A game like this wouldn't benefit from "being able to lose", but maybe make HP scale negatively with move speed (just an idea that came to my mind, many things could fit here). Also make it easier to lose HP, it is quite easy to dodge the evil waifus even at max difficulty.
So, you think that putting a someone over another someone based on race is racism, but sissification, femdom, and a big bunch of etc. kinks, which are essentially putting a someone over another someone based on literally any kind of arbitrary characteristics, are fine? Yeah, you should definitely look into yourself or you won't live in peace.
My guess is that you are talking about superior black cock and/or inferior white boy/cock in the VR flashes (not sure if this appears, but I wouldn't be surprised): dude, you should remind yourself that we are talking of a game in which you are sistematically abused by ladies with cocks, and one of them is made out of slime. It's all about femdom and sissy humiliation fantasy. This century's propaganda has fucked up so hard with people and their ability to get offended... just focus on the good parts, and maybe look a little into yourself and why you got triggered for such comments.
I just discovered the game, I must say it is truly impressive. As feedback: the most obvious is that it needs more variety in order to not become repetitive; I know you cannot do magic, but with time, there should be more items and more evil waifus. And another one, more uses for money; after wave 5-6, gold becomes irrelevant, you can simply buy whatever. Keep up with the great work!
Good idea. I would say that, in general, and even though the project of this game is AMAZING, its rogue-lite nature would benefit from adding many more small details. One could be the one that op mentioned of quirks for "forced subclasses"; another one should be, in my opinion, making the game harder as it progresses, and I don't mean harder combats by itself; making the lust mechanic more relevant, adding or taking away options once certain thresholds have been crossed, etc. I know there are some of these already, but adding more would be great, specially for ironman mode, where games are supposed to be short. E.g. not being able to cum if you are locked unless certain conditions are met (could be high levels of lust, or lower levels of dignity, whatever).
Hi! I saw that the Quetzal Goddess has a possible knotted fight ending, but as much as I try to get it, after surviving until she's "hardened" enough, it always ends up with seize + an infinite loop of being fucked, no ending for the battle. Either I am doing something wrong or it is bugged somehow.