LOL I know the timer sound was awful. There was a lot of stuff that had to hit the wayside because I spent too long doing things that didn’t matter (terrible scope management) , and I made the last level in a day two days prior to submitting, the reason it’s terrible and confusing. But thank you so much for the feedback and for playing it!!! It’s my first real full project, so any feedback is great for my future endeavors (:
Sea Machine Games
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Here's the link to my game!
https://seamachinegames.itch.io/headcase
I just wanted to take the time here to talk about my game, what i liked, what i didnt like and what i would do differently if given the chance (:
First of all, I had a blast doing this Jam, it was really fun to put my nose to the grindstone and get something done for once. Sadly, in my opinion, and I'm sure that plenty of other devs feel this way, it didnt really live up to my expectations. I went in to the project much too ambitious, and this was my first proper jam, so i honestly didn't really understand the scope of everything. Despite that i think that I did a fine job, and I am proud of what I'm releasing to the world. There are for sure bugs and unintented things in the game, but now the jam is over and I am hands off. Kind of a weird feeling. If i were to do some stuff differently in the future, I would have planned out the month in advance, day to day. Now that I know how time consuming certain things can be like bug fixes, art, music, sound effects, level design, etc, I would be giving myself at least one third of the time dedicated to just doing that. I would have liked to add more sounds, more juice, more levels, more anything to the game, but I can't do that now. No ragerts. Thank you guys so much! I can't wait to check out some of your games!
