Hi everyone, I’m the main developer of Requiem for Faith
I hope it’s alright to share a little about my game here
Requiem for Faith is a dark fantasy turn-based RPG where combat isn’t only about dealing the biggest damage. It’s also about timing your actions, reading enemy attacks, and choosing the right moment to strike

The game takes place in Varnath, a kingdom made up of seven cities. Faith is starting to fall apart, war is spreading, and demons are hunting people with terrifying cruelty

In battle, you can Parry attacks with the right timing, Dodge to avoid damage, and use timed Ritual inputs to make your limit skills even stronger

You can also form Accords with gods, demons, and powers beyond human understanding. These powers can be called upon in battle, unlock new abilities, and force you to decide what kind of power you are willing to accept in order to survive

Your choices affect more than just dialogue. The Faith system can change rewards, character paths, story moments, and even what you may become

The game is planned as a story-driven RPG of around 40-50 hours, told across 7 chapters, with a main story, side quests, optional battles, and secrets to discover

The Steam page is already live, and a demo is coming soon
https://store.steampowered.com/app/4772390/Requiem_for_Faith/
Thank you so much for letting me introduce the game here
