This is part of the game that's definitely inspired by The Skeletons, where you have progressively longer breaks in the dark to cover the passage of time. I didn't want folks to go straight from phase to phase without some kind of break to emphasize that wide gap of time.
Sea Change Games
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A member registered Aug 29, 2020 · View creator page →
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A story game of disasters, defenses, and cultural drift for 2-6 players.