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Maruo (社内SEまるお)

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A member registered 32 days ago · View creator page →

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Thank you — really glad the concept clicked! The difficulty is the #1 thing people have flagged, and you’re right that it should start ramping earlier. I did add harder stages later in the jam (11 onward), but by the time enough people said “start the challenge sooner,” the deadline for updates had passed. Definitely the first fix if I revisit this. Glad the art landed too!

Thank you! Glad the payoff landed :)

First jam here too — yours is way more ambitious than mine! Nice work.

Thanks! Funny enough, this is the #1 request so far — several people said the same thing. I did add four harder stages (11-14) partway through the jam, but by the time I heard “more difficulty” from enough people, the deadline had already passed for updates. Definitely the first thing on the list if this becomes more than a jam game.

Awesome concept! Blending Minesweeper mechanics with a detective mystery is so creative. Really fun idea, Captain!

Really cool interpretation of the theme! The idea of your past bodies helping you solve puzzles in a dark dungeon is super clever. Great work on the game!

Thanks for playing! Glad it felt relaxing overall. The lag is likely from the fireworks — each burst throws a few hundred particles at once, and that can add up on lower-end GPUs or older browsers. Good note for future optimization — appreciate you flagging it.

Thank you! “Math puzzle” is exactly right — glad it read that way :)

Thank you so much for playing! I’m really happy to hear you found it clean and elegant!

The character movement feels super smooth and satisfying! The controls are easy to pick up, but mechanics like the wind made it quite challenging. Really fun game!

Thank you so much for playing and for the detailed feedback! I’m really glad you liked the effects and felt the early levels worked well as a tutorial. Your note on the difficulty ramp and the end-game challenge is super helpful—I’ll definitely take that into account for future level design. Thanks again for the great words!

Super fun, though I could only reach level -1!

Nostalgic DVD logo vibes! Simple concept, but super fun.

Thank you so much for playing! I’m super happy to hear that you think the game is awesome! Level 11 can definitely be a bit tricky compared to the earlier ones, but I hope you can figure it out. Good luck!

Thank you for playing and taking the time to leave a review! I’m glad you enjoyed the overall gameplay and found the levels satisfying. Thank you also for the honest feedback regarding the difficulty. I’ll definitely keep that in mind to design more challenging puzzles in the future!

Thank you — and that’s genuinely useful feedback. You’re the second person to say the puzzles are on the easy side, so I’m adding a few much harder stages before the jam deadline.

If you have a moment: which level was the first one that actually made you stop and think? That would tell me exactly where the ramp needs to start climbing.

Dev here — thanks for stopping by!

Quick notes: it’s keyboard-only and runs in the browser. Ten stages, about 15 minutes. Z undoes any move, so feel free to experiment — nothing is ever lost.

Two things I’d love feedback on: did the first stage teach you the rule without you having to think about it? And did the difficulty ramp feel right, or did it jump too hard once gunpowder tiles show up?

If you leave a link to your entry, I’ll play it :)

Thank you! That means a lot — especially about the visuals, since the game doesn’t contain a single image file. Every shape, tile and firework is drawn in code at runtime. Really glad the puzzles landed :)

Thanks so much! That’s exactly the vibe I was going for with the lighting/music choices.