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sdenton4

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A member registered Dec 29, 2021

Recent community posts

I think you mark xp whenever you roll the right number, and then gain a level once you've gained enough xp. So when you're level 1 and roll a 1, you get an XP and then level up to level 2 (since your xp == level). At level 2, you gain an xp the first time you roll a 2, and then gain an xp and level up the second time you roll a 2.

Yes - it behaves like 'quickly refreshing hit points'. When you take damage, it is subtracted first from your Guard, and then from your VIG score. When you rest for a minute, Guard refreshes. In your example, I believe Armor 1 soaks the first point of damage, then guard is reduced by 3 to 0, and then 1 point of VIG damage is applied.

ah, 10 ammo makes a lot more sense. Thanks!

Hey, this is great! I had a bit of a rocky start with the intro scenario, but had a great time after the initial refit. Two questions which came up:

Q1: From the Codex: "Clear N Heat: Erase N marked heat on your rig. You can only do this if you harmed a target using this equipment this round."
The restriction seems like an error; the Heat Vent would never clear heat under this condition, and also Q2.

Q2: I think the intro scenario (A 3 A) is unwinnable with the suggested starting equipment: The tanks scurry to range 2 or 3, but you  only have move 1, so can never get in a square with a tank, and thus can't drop heat. Meanwhile, you need 8 hits to clear the 4 tanks, but only have 4 ammo, so would need to drop heat on the enemies somehow in order to win.