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scrumpwich

21
Posts
9
Followers
2
Following
A member registered Oct 28, 2024 · View creator page →

Creator of

Recent community posts

Thanks it means it lot!

Yeah it is probably the worst for now. I wanted to add more curse that would give extra attack based on health, but I was running low on time. Thanks for the feedback!

Awesome to hear this. Thanks for trying my game!

Great art style! The combat is pretty solid, no serious problem with that. The flying robots are a problem though, they're too high for bullets to hit while standing and they're attack visuals could be better. Otherwise this is a solid foundation for game.

The visuals are quite nice. It looks you got a good foundation for combat. It played well with no serious bug, good job! The lack of the roguelike does make the gameplay stale. Good luck if you continue with the project.

Loved the story around this game very unique. With only two levels I could still see how fun this game would be. Good luck if you guys continue with this project.

I'm a fan of the amethyst blades with the magical sparkles. Love the colors on those blades

I was following your uploads on discord and I'm glad I did. You made an awesome gameplay loop.  The amount of weapon variety is great too.  This game has enough to make me keep playing, I'm jealous. I only had one problem, I couldn't use keyboard while full screen( tried using chrome and firefox). Otherwise, keep up the great work.

Quite addicting. Loved everything sound design, artwork, and gameplay. This would be better if I could see the stats of my currents swords while in the main menu. Otherwise this game is fantastic.

That was fun to complete. Everything was so well made I don't have much to give for feedback. My only nitpick would be that I couldn't use a powerup as soon as I did the 360 but rather when I landed. That could be intended and gives it a mechanic to learn, but it slows down movement and end time.

You're spot on with the foundation. I wanted more stats like "bleed" or "lifesteal", but I just had a few stats to begin with.  Thanks for Playing!

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You're right about the RNG, but that was the quickest way for me to implement. I wanted set levels/ enemies as you progress, but that was cut. Thanks for Playing!

I thought the game would be too hard, but its good to know someone beat it. I wanted to added more curse/ rare curses, but time caught up and they were cut. Thanks for playing!

The art style is fantastic! The gameplay was pretty good even though it was a bit punishing. Great music as well. Only feedback I got is the enemy ai, they loved to spin when I was playing or sometimes get stuck. I would like if the camera was a bit zoomed out, but thats just a nitpick

Funny Story. Loved everything thing about this game, the last puzzle made had me stumped for a while.  All the small details were awesome, like being able to hang cause its a scythe. I don't have any feedback I could give, keep it up.

Well Done! I'm impressed with how much there is to the game.  I'd say may favorite part is all the UI.  The possibility to do whatever from the start is a lot to take in, made it slow for me to learn.

Awesome gameplay! The curses are pretty strong, which I like, it changes the loop quite a bit. I found out I can almost leave the screen if I hold the button and repeatedly hit the wall, I thought I would get softlocked but it does fix itself.

Well made game! I love how much you bounce in the game. My one feedback would be: I started with the diamond character and the dash arrow was a lot less noticeable than the other. I was confused as to which direction I would go.

Thanks for playing my game! I was trying to make a button guide without words( which was suppose to be the squares). However I've taken some inspiration from other games and can improve the UI more.

Great game design. The bomb ants make this even more fun. I thought this game would be easy, but I was quickly getting overrun and ended with a score of 562.

Great Game! A puzzle game is a perfect pick for 1 button restriction. My favorite part being the art. My one feedback would be that at times, making commands can be slow at times, which can be good for getting exact actions, but slow level completion.