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scriptoman

124
Posts
6
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16
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A member registered Feb 09, 2026 · View creator page →

Creator of

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Thank you so much! I’m glad you enjoyed it)

Thanks!

Thanks!)

A simple yet unusual and fun mechanic! Good work!

Thanks for playing!

Yeah, I didn’t have enough time to work on the visuals during the jam. But I’m planning to release a visual update and add a leaderboard after the jam!

Thank you)

A very addictive puzzle game! Even though it’s not really my genre, I ended up playing for quite a while. Great work!

Thank you so much))

Thanks for playing, but it looks like you forgot to rate the game((

Thanks!)

Thank you!)

Replacing world exploration with text-based choices was a very smart decision. Honestly, this is pretty good for a first attempt! Well done!

Thanks!)

Thanks for playing!)

A simple concept, but surprisingly addictive! The cards add plenty of variety. Great work!

A very unusual puzzle game, and incredibly hardcore! My fingers just aren’t fast enough. Who are these superhumans on the leaderboard?)) Great work!

A very simple yet addictive mechanic! Does temperature affect the resources in any way?

I’ve always thought that 3D projects were too ambitious for game jams, but this concept proves otherwise! I really enjoyed completing all the levels, I only wish there were more! Apparently, I’m pretty good at navigating 3D mazes! Great work!

Thank you so much!))

I feel like the game could use more progression, such as new enemies and weapons. Other than that, it’s a pretty solid piece of work overall!

An interesting concept and an unusual combination of genres for a game jam! Great work!

A very unusual concept! Some of the puzzles were a bit too difficult for me!)) Nice work!

Art doesn’t seem to be your strong suit, just like me, haha! Making the double jump and speed boost cost time is a great idea! Though perhaps they could have been introduced gradually: only the double jump in the first level, with the speed boost added in the second. I’d also love to see more levels, perhaps you could come up with some new mechanics along the way! If this is your first complete game, it’s a very solid effort!

Puzzle games aren’t usually my thing, but games like this, where the mechanics feel like part of the world rather than puzzles for the sake of puzzles, really draw me in! Great work!

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Thank you for playing and for the feedback, it means a lot to me! But it seems you forgot to rate the game, didn’t you?)

A very promising project! I got hooked and really enjoyed it! Introducing the orbital attraction mechanic in the second stage was a great idea. However, no new mechanics appear for quite a while after that. Perhaps you could add some simple enemies and another type of wall. Great work!

A very simple yet addictive mechanic! The difficulty is balanced really well. I think I’ll add it to my collection, maybe you’ll add a couple more levels, since the game is a little too short!, Fantastic work!

Really cool mechanics! First, the controls feel unusual at first, but once you get used to them, they become really satisfying. Second, displaying the attack order in the UI is a brilliant decision, on later levels, it forces you to plan ahead in order to survive, which makes up for the lack of direct control over the projectiles. Fantastic work!

Puzzle games aren’t really my genre, but I’m trying to get into them. Giving a puzzle game some lore and a proper setting definitely benefits the genre and makes it much more engaging to play! Great work!

A really promising mechanic! Great work!

I feel like you were inspired by Little Nightmares. That’s a very ambitious direction! Considering you only had 4 days to make it, it turned out pretty well. I guess I made the right choice at the end since I killed them all… or did I?))

This is such a fun concept! I think this game would be great to play with friends))) Very original, excellent work!

Thanks for giving it a try! It really does take some practice)

Thanks for playing! I hope I didn’t scare you too much))

Thanks for playing))

Thank you so much! Looks like I managed to surprise you))

A very interesting and promising idea, in my opinion. I found a small bug: when the storm lifts the cards on the final turn, they still count as having been turned over. Although perhaps that’s intentional…

Very addictive!)) It’s a shame you only had time to make one level(

A very unusual countdown mechanic! Level six really made my little brain work at full capacity!)) Great work!

Thanks for playing! You figured out my little trick))